Movie Sonic the Hedgehog PutLocker Free Mojo mkv youtube Streaming Online
- Correspondent Tim Nowak
- Info: IT specialist with a hint of Multimedia Talent.
Duration=99Minute / Director=Jeff Fowler / average Ratings=8,1 of 10 stars / / Sonic the Hedgehog is a movie starring Jim Carrey, Ben Schwartz, and James Marsden. After discovering a small, blue, fast hedgehog, a small-town police officer must help it defeat an evil genius who wants to do experiments on it / Ben Schwartz, James Marsden.
Fans: Fix it. Producers: Okay. Fans: Fans: I didn't think I'd get this far. Movie clips sonic the hedgehog. Sonic. ⭕ Movies? Or. Video games? Of course,V g💻. Sonic the hedgehog movie song. Movie sonic the hedgehog trailer. I cant wait for Sonic I hope its good. Tails Si.
You know maybe I can make a remake out of this so mind if I make a remake😁. Paramount: happy? Fans: yessir Paramount: at what cost? Fans: 3 more months of waiting. Emerald Hill Is Sky Chase Which Will Be Called Emerald Chase. Hi Sega, how are you? my name is miguel and i'm brazilian you will make a game in portuguese. I believe the old sonics eyes are green, just his energy power thing changes them blue during that cloae up shot. Sonic the hedgehog movie 2020. Nice remix and nice sonic.
This made me smile uncontrollably It's too cute 😊😍. Making games so bad that they literally retcon themselves out of existence. Damn, that's just too real that it hurts my soul XD. Hes wearing a mask. What was John Lennon's girlfriend's name? Knuckles. Asdf movie sonic the hedgehog. Sonic the Hedgehog Created by Sonic Team Original work Sonic the Hedgehog (1991) Owned by Sega Print publications Book(s) Printed media list Comics See Comic book list Films and television Film(s) 2020 film Short film(s) Web series list Animated series Animated series list Games Video game(s) Sonic the Hedgehog video game series Sega All-Stars Super Smash Bros. Official website Japan United States Sonic the Hedgehog [a] is a Japanese video game series and media franchise created by Sonic Team and owned by Sega. The franchise centers on Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers developed by Sonic Team; other games, developed by various studios, include spin-offs set in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, a 2020 feature film, and merchandise. The first Sonic game, released in 1991 for the Sega Genesis, was developed after Sega requested a new mascot character to replace Alex Kidd and compete with Nintendo 's mascot Mario. Its success helped Sega become one of the leading video game companies during the 16-bit era of the early 1990s. Sega Technical Institute developed the next three Sonic games in addition to Sonic Spinball (1993). After a hiatus during the unsuccessful Saturn era, the first major 3D Sonic game, Sonic Adventure, was released in 1998 for the Dreamcast. Sega exited the console market and shifted to third-party development in 2001, allowing the series to continue on Nintendo, Xbox, and PlayStation systems. While Sonic games typically feature unique game mechanics and stories, they are linked by several recurring elements, such as the health system, locations, and speed-based gameplay. Games typically feature Sonic setting out to stop Eggman's schemes for world domination, and the player navigates levels that include springs, slopes, bottomless pits, and vertical loops. While Sonic and Eggman were the only characters introduced in the first game, the series would go on to have a large cast of characters; some, such as Miles "Tails" Prower, Knuckles the Echidna, and Shadow the Hedgehog, starred in self-titled spin-offs. The franchise has also been represented in crossovers like the Sega All-Stars and Super Smash Bros. series. Sonic the Hedgehog is Sega's flagship franchise and one of the bestselling video game franchises, selling 89 million by March 2011 and grossing over $5 billion by 2014.  The sum of series sales and free-to-play mobile game downloads totaled 920 million by 2019.  Several Sonic games appear on lists of the greatest games of all time, and the series has influenced internet and popular culture, as well as games featuring animal mascots. However, Sonic games have also been criticized for a perceived decline in quality over the years. Development Conception and Genesis games (1991—1995) In 1990, Sega of Japan president Hayao Nakayama decided Sega needed a flagship series and mascot to compete with Nintendo 's Mario series. Nintendo had recently released Super Mario Bros. 3, at the time the bestselling video game ever. Sega's strategy had been based on its earlier release of the Sega Genesis in the 16-bit era and its reliance on its successful arcade business to port games to the console. However, Nakayama recognized that Sega needed a star character in a game that could demonstrate the power of the hardware of the Sega Genesis.  Sega's mascot, Alex Kidd, was considered too similar to Mario.  Some sources indictate that an internal contest was held to determine a new mascot,   although designer Hirokazu Yasuhara indicated the instruction was given to only him, artist Naoto Ohshima, and programmer Yuji Naka.  Regardless, the winning character was a teal hedgehog created by Ohshima.  The gameplay of Sonic the Hedgehog originated with a tech demo created by Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, a concept fleshed out with Ohshima's character design and levels conceived by Yasuhara.  Sonic's color was chosen to match Sega's cobalt blue logo, and his shoes evolved from a design inspired by Michael Jackson 's boots; the red shoe color was inspired by Santa Claus and the cover of Jackson's 1987 album Bad. His personality was based on Bill Clinton 's "can-do" attitude.     The antagonist, Doctor Eggman, was another character Ohshima had designed for the contest. The development team thought the rejected design was excellent and retooled the character into a villain.  The team took the name Sonic Team for the game's release.  Although Sega of America CEO Michael Katz and Sega of America's marketing experts were certain that Sonic would not catch on with American children,   Katz's replacement, Tom Kalinske, arranged to place Sonic the Hedgehog as the pack-in game with the Genesis.   Featuring speedy gameplay, Sonic the Hedgehog greatly increased the popularity of the Sega Genesis in North America  and is credited with helping Sega gain 65% of the market share against Nintendo.  Naka was dissatisfied with his treatment at Sega and felt he received little credit for his involvement in the success. He quit but was hired by Mark Cerny to work at the US-based Sega Technical Institute (STI), with a higher salary and more creative freedom. Yashura also decided to move to STI.   STI began work on Sonic the Hedgehog 2 in November 1991.  Level artist Yasushi Yamaguchi designed Sonic's new sidekick, Tails, a two-tailed fox that can fly and was inspired by Japanese folklore about the kitsune.  While STI made Sonic 2, Ohshima led a team in Japan to create Sonic CD for the Sega CD.  Like its predecessor, Sonic the Hedgehog 2 was a major success, but its development suffered from the language barrier and cultural differences between the Japanese and American developers.  Once development on Sonic 2 concluded, Cerny departed and was replaced by Roger Hector. Under Hector, STI was divided into two teams: the Japanese developers led by Naka, and the American developers.  The Japanese began to work on Sonic the Hedgehog 3 and Sonic & Knuckles.  The two were intended to be one large game, but time was limited and the manufacturing costs of a 34-megabit cartridge  with NVRAM were prohibitively expensive. The team split the game in half, giving the developers more time to finish the second part, and splitting the cost between two cartridges.  The games introduced Sonic's rival Knuckles, created by artist Takashi Thomas Yuda. : 51; 233 When Sega management realized Sonic the Hedgehog 3 would not be completed in time for the 1993 holiday shopping season, it commissioned the American team to make a new game, the spin-off Sonic Spinball.  Following the release of Sonic & Knuckles in 1994, Yasuhara quit Sega and Naka returned to Japan, having been offered a role as a producer.  He was reunited with Ohshima and brought with him Takashi Iizuka,  who had worked with Naka's team at STI.  A number of Sonic games were developed for Sega's 8-bit consoles, the Master System and Game Gear. The first, an 8-bit version of the first game, was developed by Ancient to promote the handheld Game Gear and was released in December 1991.  Aspect Co. developed most of the subsequent 8-bit Sonic games, beginning with a version of Sonic 2.  Other notable Sonic games released during this period include Dr. Robotnik's Mean Bean Machine (a Western localization of the Japanese puzzle game Puyo Puyo),  SegaSonic the Hedgehog (an arcade game),  and Knuckles' Chaotix ( a spin-off for the Genesis's 32X add-on starring Knuckles).  Saturn (1996—1998) During the development of Sonic 3, the developers had created a prototype for an isometric Sonic game.  Sega reused this concept for Sonic 3D Blast (1996), commissioned towards the end of the Genesis's lifecycle.  In Japan, Sonic Team was preoccupied with new intellectual property,  Nights into Dreams (1996), for Sega's 32-bit Saturn console, so development of 3D Blast was outsourced to the British studio Traveller's Tales.  While 3D Blast sold well,   it was criticized for its gameplay, controls, and slow pace.    Meanwhile, in America, STI worked on Sonic X-treme, a 3D Sonic game for the Saturn intended for the 1996 holiday shopping season. X-treme 's development was hindered by disputes between Sega of America and Japan, Naka's refusal to let STI use the Nights into Dreams game engine, and problems adapting the series to 3D. After two of the lead developers became ill, the game was canceled.   With X-treme 's cancellation, Sega ported 3D Blast to the console   with updated graphics and bonus levels developed by Sonic Team.   In 1997, Sega announced "Project Sonic", a promotional campaign aimed at increasing market awareness of and renewing excitement for the Sonic brand. The first Project Sonic release, the compilation Sonic Jam,  included a 3D overworld used by Sonic Team to experiment with 3D Sonic gameplay.  Sonic Team and Traveller's Tales collaborated again to produce the second Project Sonic game— Sonic R,  a 3D racing game and the only original Sonic game for the Saturn.   The cancellation of Sonic X-treme, as well as the Saturn's general lack of Sonic games, are considered important factors in the Saturn's struggle to find an audience.   The series' popularity diminished; according to Nick Thorpe of Retro Gamer, "[b]y mid-1997 Sonic had essentially been shuffled into the background... it was astonishing to see that just six years after his debut, Sonic was already retro. "  Jump to 3D (1998—2005) With its Sonic Jam experiments, Sonic Team began developing a 3D Sonic platformer for the Saturn. The project stemmed from a proposal by Iizuka to develop a Sonic role-playing video game (RPG) with an emphasis on storytelling. The Saturn's limited capabilities made development difficult, so Sonic Team transitioned development to the Dreamcast, which Naka believed would allow for the ultimate Sonic game. : 65–67 Sonic Adventure, released in 1998, was one of the largest video games ever created at the time,  and introduced elements that became series staples.   Artist Yuji Uekawa redesigned the characters to better suit 3D, with a style influenced by comics and animation.  Sonic Team's American division, Sonic Team USA, developed a sequel, Sonic Adventure 2 (2001), designed to be more action -oriented.  While both Adventure games were well received   and the first sold over two million copies,  consumer interest in the Dreamcast quickly faded, and Sega's attempts to spur sales through lower prices and cash rebates caused escalating financial losses.  In January 2001, Sega announced it was discontinuing the Dreamcast to become a third-party developer.  Afterward, Sega released an expanded port of Sonic Adventure 2 for the Nintendo GameCube,  chosen for its 56k technology.  Sonic Team USA also began developing the first multi-platform Sonic game, Sonic Heroes (2003), for the GameCube, Microsoft 's Xbox, and Sony 's PlayStation 2.  The game was designed for a broad audience,  and Sonic Team revived elements, such as special stages and the Chaotix characters, not seen since the Genesis era.  Reviews for Sonic Heroes were mixed;  while its graphics and gameplay were praised, critics felt it failed to address the problems of previous Sonic games, such as the camera.    After completing Sonic Heroes, Sonic Team USA was renamed Sega Studios USA.  Its next project was Shadow the Hedgehog (2005), a Sonic spin-off starring Shadow, a character introduced in Adventure 2.   While Shadow retains most elements from previous Sonic games, it was aimed at a mature audience and introduces third-person shooting and nonlinear gameplay.  Shadow the Hedgehog was critically panned for its mature themes and level design,   but was a commercial success, selling at least 1. 59 million units.   Sega continued to release 2D Sonic games. In 1999, it collaborated with SNK to produce Sonic the Hedgehog Pocket Adventure,  an adaptation of Sonic 2 for the Neo Geo Pocket Color.  Some SNK staff went on to form Dimps the following year and developed original 2D Sonic games— Sonic Advance (2001), Sonic Advance 2 (2002), and Sonic Advance 3 (2004)—for Nintendo's Game Boy Advance (GBA).   Sonic Advance was outsourced to Dimps because Sonic Team was understaffed with employees familiar with the GBA's hardware.  Dimps also developed Sonic Rush (2005) for the Nintendo DS, which uses a 2. 5D perspective.   To introduce older games in the series to new fans, Sonic Team developed two compilations, Sonic Mega Collection (2002) and Sonic Gems Collection (2005).  Further spin-offs included the party game Sonic Shuffle (2000),  the pinball game Sonic Pinball Party (2003),  and the fighting game Sonic Battle (2003).  Seventh-generation consoles (2006—2012) For the franchise's 15th anniversary in 2006, Sonic Team developed Sonic Riders, Sonic the Hedgehog,   and a GBA port of the original Sonic.  Sonic Riders, the first Sonic racing game since Sonic R, was designed to appeal to Sonic and extreme sports fans.   With a more realistic setting than previous entries, Sonic the Hedgehog was intended to reboot the series for seventh generation consoles such as the Xbox 360 and PlayStation 3.    The game faced serious development problems; Naka resigned as head of Sonic Team to form Prope  and the team split so work could begin on a Nintendo Wii Sonic game. According to Iizuka, these incidents, coupled with stringent Sega deadlines and an unpolished game engine, forced Sonic Team to rush development.  None of the 15th-anniversary Sonic games were successful critically,   but Sonic the Hedgehog in particular was panned and became regarded as the worst game in the series.   Game Informer wrote that the game "[became] synonymous with the struggles the Sonic the Hedgehog franchise had faced in recent years. Sonic 2006 was meant to be a return to the series' roots, but it ended up damning the franchise in the eyes of many. "  The first Sonic game for the Wii, Sonic and the Secret Rings (2007), takes place in the world of Arabian Nights and was released instead of a port of the 2006 Sonic the Hedgehog.  Citing lengthy development times, Sega switched plans and conceived a game that would use the motion detection of the Wii Remote.  Sega released a sequel, Sonic and the Black Knight, set in the world of King Arthur, in 2009.  Secret Rings and Black Night form what is known as the Sonic Storybook sub-series.  A Sonic Riders sequel, Zero Gravity (2008), and a version of Unleashed were also developed for the Wii and PlayStation 2.   Sega collaborated with former rival Nintendo to produce Mario & Sonic, an Olympic Games -themed crossover with the Mario franchise. The first Mario & Sonic game was released in 2007 to tie in with the 2008 Summer Olympics,   and sequels based on the 2010 Winter Olympics and the 2012 Summer Olympics were released in 2009 and 2011.   Dimps returned to the Sonic series with Sonic Rush Adventure, a sequel to Sonic Rush, in 2007.  DS versions of the Mario & Sonic games were produced,   while BioWare developed the first Sonic RPG, Sonic Chronicles: The Dark Brotherhood (2008), also for the DS.  Backbone Entertainment developed two Sonic games exclusive to the PlayStation Portable, Sonic Rivals (2006) and Sonic Rivals 2 (2007).   Sonic Team began working on Sonic Unleashed (2008) in 2005.  It was conceived as a sequel to Adventure 2, but became a standalone entry after Sonic Team introduced innovations to separate it from the Adventure games.  With Unleashed, Sonic Team sought to combine the best aspects of 2D and 3D Sonic games and address criticisms of previous 3D entries,   although reviews were mixed.  Following this string of poorly received Sonic games, Sonic Team refocused on speed and more traditional side-scrolling,  and Iizuka was installed as the head of the department.   Sonic the Hedgehog 4, a side-scrolling episodic sequel to Sonic & Knuckles co-developed by Sonic Team and Dimps,  began with Episode I in 2010,  followed by Episode II in 2012.  Later in 2010, Sega released Sonic Colors for the Wii and DS, expanding on the well received aspects of Unleashed and introduced the Wisp power-ups.  For the series' 20th anniversary in 2011, Sega released Sonic Generations for the Xbox 360, PlayStation 3, and Windows;   a separate version was developed by Dimps for the Nintendo 3DS.   Sonic Generations featured remakes of levels from previous Sonic games and reintroduced the "classic" Sonic design from the Genesis era.   These efforts were better received, especially in comparison to the 2006 game and Unleashed.  The British studio Sumo Digital developed Sonic & Sega All-Stars Racing (2010) and Sonic & All-Stars Racing Transformed (2012), crossover kart racing games featuring Sonic and other Sega franchises.   Eighth-generation consoles (2013–present) In May 2013, Nintendo announced it was collaborating with Sega to produce three Sonic games for its Wii U and 3DS platforms.  The first game in the partnership, 2013's Sonic Lost World,  was also the first Sonic game for eighth generation hardware.  Sonic Lost World was designed to be streamlined and fluid in movement and design,  borrowing elements from Nintendo's Super Mario Galaxy games and the canceled X-treme.  The second was Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013) for the Wii U, the fourth Mario & Sonic game and a 2014 Winter Olympics tie-in.  The deal was completed in 2014 with the release of Sonic Boom: Rise of Lyric for the Wii U and Sonic Boom: Shattered Crystal for the 3DS; these games were based on the Sonic Boom television series (see Animation section).   None of the games were well received; Sonic Lost World polarized critics,  critics found Mario & Sonic at the Sochi 2014 Olympic Winter Games mediocre  and panned the Sonic Boom games.  Nonetheless, the fifth Mario & Sonic game, Mario & Sonic at the Rio 2016 Olympic Games, and Sonic Boom: Fire & Ice, a Shattered Crystal sequel, were released in 2016.   Sega began to release more Sonic games for mobile phones,  such as iOS and Android devices. After he developed a version of Sonic CD for modern consoles in 2011, Australian programmer Christian "Taxman" Whitehead collaborated with fellow Sonic fandom member Simon "Stealth" Thomley to develop remasters of the original Sonic the Hedgehog and Sonic the Hedgehog 2 for iOS and Android, which were released in 2013.  The remasters were developed using Whitehead's Retro Engine, an engine tailored for 2D projects,  and their upgrades received considerable praise.   Sonic Dash (2013), a Temple Run -style endless runner,  was developed by Hardlight  and was downloaded over 100 million times by 2015,  and received a Sonic Boom -themed sequel that year.  Sonic Team released Sonic Runners, its first game for mobile devices, in 2015.  Sonic Runners was also an endless runner,  but was unsuccessful  and discontinued a year after release.  Gameloft released a sequel, Sonic Runners Adventure, in 2017 to generally positive reviews.   At the San Diego Comic-Con in July 2016, Sega announced two Sonic games to coincide with the series' 25th anniversary: Sonic Mania and Sonic Forces.  Both were released for the PlayStation 4, Xbox One, Nintendo Switch, and Windows in 2017.   Sonic Mania was developed by the independent game developers PagodaWest Games and Headcannon with a staff comprising members of the Sonic fandom; Whitehead conceived the project and served as director.  The game, which emulates the gameplay and visuals of the Genesis entries, was hailed as a return to form for the franchise.    Meanwhile, Sonic Team developed Sonic Forces, which revives the dual gameplay of Sonic Generations along with a third gameplay style featuring the player's custom character.   Sonic Forces received mixed reviews,  with criticism directed at its short length.    At SXSW in March 2019, Iizuka confirmed a new mainline Sonic game was in development, although he did not specify any details.  Additionally, Sumo Digital developed another Sonic kart racing game, Team Sonic Racing (2019). Unlike its predecessors, Team Sonic Racing only features Sonic characters, as Sumo Digital wanted to expand the series' world and character roster.    Story Sega wanted Sonic to have strong Western appeal, so Sonic Team created a backstory similar to those of characters created by Disney, Marvel, Hanna-Barbera, and Sanrio.  Oshima developed a backstory with heavy American influence. In Ohshima's story, in the 1940s, there was a pilot whose peers nicknamed him "Hedgehog", and his jacket's embroidery contained an emblem with a hedgehog. The pilot married a children's book author, who wrote a story about a hedgehog based on the pilot. According to Ohshima, that story was the basis of the original Sonic the Hedgehog, and the title screen is based on the pilot's emblem.  When localizing the original Sonic the Hedgehog, Sega of America was given little background information regarding the game's lore by the Japanese developers,  and distributed an internal document that contained its "localized history and overall philosophy" for Sonic.  Known colloquially as the " Sonic the Hedgehog Bible ",  the 13-page  document went through multiple drafts.  One established that Sonic was from a family of hedgehogs that lived under a hedge in Hardly, Nebraska, and joined the town's track team after a coach noticed his speed.  Later drafts abandoned this story,  instead stating that Sonic learned his abilities from forest animals.  However, all three drafts establish that Eggman was benevolent and crafted Sonic's red sneakers, before he became evil in a freak accident involving a rotten egg.  The Sonic Bible had little lasting influence on the franchise,  although it heavily informed the writers of Sonic the Comic. The Japanese developers eventually integrated their backstory concepts in the games, rendering the Sonic Bible non- canon.  Sonic games traditionally follow Sonic's efforts to stop the mad scientist Eggman, who schemes to obtain the Chaos Emeralds—seven [b] emeralds with mystical powers. Within the Sonic lore, the Emeralds can turn thoughts into power,  warp time and space with a technique called Chaos Control,   give energy to all living things, and be used to create nuclear or laser-based weaponry.  Sonic & Knuckles introduced the Master Emerald,  which controls the power of the Chaos Emeralds.  Eggman seeks the Emeralds in his quest to conquer the world, and traps animals in aggressive robots and stationary metal capsules. Because Sonic Team was inspired by the culture of the 1990s, Sonic features strong environmental themes.  Sonic represents "nature",  while Eggman represents "machinery" and "development"—a play on the then-growing debate between developers and environmentalists.  Characters The Sonic franchise is known for its large cast of characters;  Sonic the Fighters (1996) producer Yu Suzuki jokingly said that anyone who makes a Sonic game has the duty to create new characters.  The first game introduced Sonic, a blue hedgehog who can run at incredible speeds, and Eggman, a rotund mad scientist who designs robots and seeks the Chaos Emeralds.  During the Genesis era, Eggman was referred to by his surname, Robotnik, in Western territories.  The name change, instituted by Sega of America's Dean Sitton,  was made without consulting the Japanese developers, who did not want a single character to have two different names. Since Sonic Adventure, the character has been referred to as Eggman in all territories.  Much of the series' core cast was introduced in the succeeding games for the Genesis and its add-ons. Sonic 2 introduced Sonic's sidekick Miles "Tails" Prower, a yellow fox who can fly using his two tails.  Sonic CD introduced Amy Rose, a pink hedgehog and Sonic's self-proclaimed girlfriend, and Metal Sonic, a robotic doppelgänger of Sonic created by Eggman.  Sonic 3 introduced Sonic's rival Knuckles, a red echidna and the guardian of the Master Emerald,  while Knuckles' Chaotix introduced the Chaotix, a group comprising Espio the Chameleon, Vector the Crocodile, and Charmy Bee.  A number of characters introduced during this period, such as Mighty the Armadillo and Ray the Flying Squirrel from SegaSonic the Hedgehog and Fang the Sniper from Sonic Triple Trouble (1994), faded into obscurity, although they sometimes reappear.   During Sonic Adventure 's development, Sonic Team discovered that the characters' designs from the Genesis games, which were relatively simple, did not suit a 3D environment. As such, the art style was modernized to alter the characters' proportions and make them appeal to Western audiences.  Since Sonic Adventure, the series' cast has expanded considerably.  Notable characters introduced in or following Sonic Adventure include Big,  a large cat who fishes for his pet frog;   the E-100 Series of robots;  Shadow, a brooding black hedgehog;  Rouge, a treasure-hunting bat;  Blaze, a cat from an alternate dimension;  and Silver, a telekinetic hedgehog from the future.  The series also features two fictional species: Chao, which function as digital pets and minor gameplay elements,  and Wisps, which function as power-ups.  Some Sonic characters have headlined spin-off games. Eggman is the featured character of Dr. Robotnik's Mean Bean Machine, a Western localization of Puyo Puyo. Sega chose to replace the Puyo Puyo characters with those from the Sonic franchise because it feared the product would not be popular with a Western audience.  In 1995, Sega released two Game Gear spin-offs featuring Tails— Tails' Skypatrol (a scrolling shooter) and Tails Adventure (a Metroidvania game)   —and the Knuckles-oriented Knuckles' Chaotix for the 32X.  2005's Shadow the Hedgehog was developed in response to the Shadow character's popularity and to introduce "gun action" gameplay to the franchise.  Iizuka has commented that future spin-offs, such as sequels to Knuckles' Chaotix and Shadow the Hedgehog or a Big the Cat game, remain possibilities.   Gameplay Sonic the Hedgehog games are characterized by speed-based platforming gameplay. Controlling the player character, the player navigates a series of levels at high speeds while jumping between platforms, avoiding enemy and inanimate obstacles, and collecting power-ups. The series contains both 2D and 3D games. 2D entries generally feature a simple control scheme, with jumping and attacking controlled by a single button, and require the player to simply reach the level's end. Meanwhile, 3D entries are more open-ended and feature additional level objectives, as well as the ability to upgrade and customize the playable character. Most games since Sonic Unleashed blend 2D and 3D gameplay, with the camera shifting between side-scrolling and third-person perspectives. One distinctive game mechanic of Sonic games are collectible golden rings spread throughout levels, which act as a form of health. Players possessing at least one ring can survive upon sustaining damage from an enemy or hazardous object; instead of dying, the player's rings are scattered. In most Sonic games, a hit causes the player to lose all of the rings, although in certain games a hit only costs a set number of rings such as ten or twenty. When the rings are scattered, the player has a short amount of time to re-collect some of them before they disappear. In many games, collecting 100 rings usually rewards the player character an extra life. Rings have other uses in certain games, such as currency ( Sonic Adventure 2), restoring health bars ( Sonic Unleashed), or improving statistics ( Sonic Riders). Levels in Sonic games feature elements such as slopes, bottomless pits, and vertical loops. Springboards are scattered throughout levels and catapult the player at high speeds in a particular direction. Sometimes they allow the player to proceed further in the level, while other times they are used to hinder their progress. Players' progress in levels is saved by passing checkpoints. Checkpoints serve other uses in various games, such as entering bonus stages in Sonic the Hedgehog 2, and leveling up in Sonic Heroes. In the 2D games, checkpoints take the appearance of posts, while in 3D games they are either small gates or pads on the ground. Some level locales, most notably Green Hill Zone, recur throughout the series. The series contains numerous power-ups, which are usually held in boxes that appear throughout levels. An icon indicates what it contains, and the player releases the item by destroying the box. In the early games, the boxes resembled television sets and could only be destroyed with an attack; in later games, they became transparent capsule -like objects easily destroyed with one touch. Common items in boxes include rings, a shield, invincibility, high speed, and extra lives. Sonic Colors introduced the Wisps, a race of extraterrestrial creatures that act as power-ups. Each Wisp has its own special ability corresponding to its color; for instance, yellow Wisps allow players to drill underground and find otherwise inaccessible areas. In most Sonic games, the goal is to collect the Chaos Emeralds; the player is frequently required to collect them all to defeat Eggman and achieve the games' good endings. Sonic games that do not feature the Chaos Emeralds, such as Sonic CD and the Sonic Storybook sub-series, feature different collectibles that otherwise function the same. Some games require the player to find the Emeralds in bonus stages accessed by collecting 50 rings, while others implement them as a plot device. In certain games, such as Sonic R and the 8-bit versions of Sonic the Hedgehog and Sonic the Hedgehog 2, the player is required to find the Emeralds within levels themselves. By collecting the Emeralds, players are rewarded with their characters' "Super" form, which grants them incredible speed, near-invincibility, and a change in color. Sonic games often share basic gameplay, but some have game mechanics that distinguish them from others. For instance, Knuckles' Chaotix is similar to previous entries in the series, but introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters. Sonic Unleashed introduces the Werehog, a beat 'em up gameplay style in which Sonic transforms into a werewolf -like beast and must fight enemies using brute strength. Both the Sonic Storybook games feature unique concepts: Secret Rings is controlled exclusively using the Wii Remote's motion detection, which Black Night incorporates hack and slash gameplay. While some games feature Sonic as the only playable character, others feature multiple, who typically have abilities Sonic does not and can access new areas. Many Sonic games contain multiplayer and cooperative gameplay, beginning with Sonic the Hedgehog 2. In some games, if the player chooses to control Sonic and Tails together, a second player can join in at any time and control Tails separately. Many also feature a competitive mode where two players compete against each other to the finish line in a split screen race. Crossovers Five months before the release of Sonic the Hedgehog, Sonic first appeared in Sega AM3 's racing game Rad Mobile (1991) as an ornament hanging from the driver's rearview mirror. Sonic Team let AM3 use Sonic because it was interested in getting the character visible to the public. Sonic also appears as a playable character in Christmas Nights (1996), a power-up in Billy Hatcher and the Giant Egg (2003), and makes a cameo in the 2008 Wii version of Samba de Amigo (1999). He and other characters from the franchise also feature in the Sega All-Stars series of Sega crossover games. Additionally, Flicky, the blue bird from Sega's 1984 arcade game, is an entire species and minor reoccurring minor character in Sonic. Since 2007, Sonic has appeared with Nintendo's mascot Mario in the Mario & Sonic series of Olympic Games tie-ins. Sonic also appears as a playable character in Nintendo's Super Smash Bros. series of crossover fighting games, beginning with Super Smash Bros. Brawl in 2008. Alongside Solid Snake from Konami 's Metal Gear franchise, Sonic was the first non-Nintendo character to appear in Smash. He was first considered for inclusion in Super Smash Bros. Melee (2001), but the game was too close to completion so his introduction was delayed until Brawl. He returned in Brawl 's sequels, Super Smash Bros. for Nintendo 3DS and Wii U (2014) and Super Smash Bros. Ultimate (2018). Additionally, Shadow and Knuckles appear in Smash as non-playable characters, while numerous Sonic characters make cameos through collectible stickers and trophies. In June 2015, characters from the Angry Birds RPG Angry Birds Epic (2014) appeared as playable characters in Sonic Dash during a three-week promotion,  while Sonic was added to Angry Birds Epic as a playable character the following September.  Similar crossovers with the Sanrio characters Hello Kitty, Badtz-Maru, My Melody, and Chococat and the Namco game Pac-Man took place in December 2016 and February 2018, respectively.   In November 2016, a Sonic expansion pack was released for the toys-to-life game Lego Dimensions (2015); the pack includes Sonic as a playable character, in addition to Sonic -themed levels and vehicles. Music Sega director Fujio Minegishi had connections to the music industry at the time the original Sonic was in development, and suggested his friend Yūzō Kayama write the game's score. However, Sonic Team did not think Kayama's music would fit, and so commissioned Masato Nakamura, bassist and songwriter of the J-pop band Dreams Come True, to compose the soundtrack instead.   Nakamura returned to compose Sonic 2 's soundtrack. For both games, Nakamura began composing early in development with only concept images for reference.  Nakamura treated Sonic as a film and designed the music around the atmosphere that he felt from the images of the stages.  After the original game was released, Nakamura became considerably popular in Japan; as such, his asking price increased. Dreams Come True owns the rights to Nakamura's score, which created problems when the Sonic Spinball team used the Sonic theme music without permission.  Two soundtracks were composed for Sonic CD: the original score, featured in the Japanese and European releases, was composed by Naofumi Hataya and Masafumi Ogata, while the one in the North American version was composed by Spencer Nilsen, David Young, and Mark Crew. The Japanese composition team drew inspiration from club music, such as house and techno, while Hataya cited C+C Music Factory, Frankie Knuckles, and the KLF as influences.  According to Nilsen, Sega commissioned a new soundtrack for the American release believed the marketing department felt it needed a "more rich and complex" soundtrack.  A number of composers contributed to the Sonic the Hedgehog 3 score, ranging from Sega sound staff  to independent contractors recruited so the game could be released in time.  American pop musician Michael Jackson, a Sonic fan, approached Sega, and he was hired to write tracks for Sonic 3. However, it is unclear if Jackson's contributions remain in the final game. According to Ohshima and Hector, Jackson's involvement was terminated and his music reworked following the first allegations of sexual abuse against him,   but composers Doug Grigsby, Cirocco Jones, and Brad Buxer said they remained.  Buxer, who was Jackson's musical director, recalled Jackson chose to go uncredited because he was unhappy with how his music sounded on the Genesis,  and that the credits music became the basis for Jackson's 1996 single " Stranger in Moscow ".  Sonic 3 was the first Sonic game that Jun Senoue contributed to,  and, with his band Crush 40, he has composed the music for most Sonic games since Sonic 3D Blast. [c] While the Genesis Sonic soundtracks were characterized by electropop, Senoue's scores typically feature funk and rock music.  Additionally, Tomoya Ohtani has been the series' sound director since Sonic the Hedgehog in 2006, and was the lead composer for that game, Sonic Unleashed, Sonic Colors, Sonic Lost World, Sonic Runners, and Sonic Forces.   Richard Jacques has composed music for a multitude of Sonic games,   and Tee Lopes —who is known for releasing unofficial remixes of Sonic tracks on YouTube —was the lead composer for Sonic Mania  and a contributor to Team Sonic Racing.  Recent games have featured contributions from notable musicians; for instance, the main theme of the 2006 Sonic the Hedgehog was performed by Ali Tabatabaee and Matty Lewis of the band Zebrahead,  while Hoobastank lead singer Doug Robb performed the main theme of Sonic Forces.  Adapted media Animation Sega approached the American Broadcasting Company (ABC) in 1992 about producing two television series—"a syndicated show for the after-school audience" and a Saturday-morning cartoon —based on Sonic. Kalinske "had seen how instrumental the launch of He-Man and the Masters of the Universe cartoon series was to the success of the toyline " during his time at Mattel and believed that success could be recreated using Sonic.  The two cartoons, the syndicated Adventures of Sonic the Hedgehog (1993) and ABC's Sonic the Hedgehog (1993–1994), were produced by DIC Entertainment. DIC also produced a Sonic Christmas special in 1996 and Sonic Underground (1999–2000) to tie in with the release of Sonic Adventure.   DIC's Sonic adaptations are generally not held in high regard.    Adventures of Sonic the Hedgehog comprised 65 episodes overseen by Ren & Stimpy director Kent Butterworth, and featured slapstick humor in the vein of Looney Tunes.  Meanwhile, the 26-episode Sonic the Hedgehog (commonly called Sonic SatAM),  inspired by Batman: The Animated Series, featured a bleak setting in which Eggman had conquered the world, while Sonic was a member of a resistance force that opposed him.  The series was canceled after two seasons.  Sonic Underground was supposed to last for 65 episodes, but only 40 were produced. The series follows Sonic and his siblings Manic and Sonia, who use the power of music to fight against Eggman and reunite with their mother.   In all three series, Sonic was voiced by Family Matters star Jaleel White.  Conversely, in Japan, Sega and Sonic Team collaborated with Studio Pierrot to produce a Sonic original video animation (OVA). The two-episode OVA, Sonic the Hedgehog, was released direct-to-video in Japan in 1996. To coincide with Sonic Adventure 's Western release in 1999,  ADV Films released the OVA in North America as a 55-minute film dubbed Sonic the Hedgehog: The Movie. Sonic the Hedgehog, produced with input from Naka and Ohshima, is loosely based on Sonic CD (with certain elements borrowed from Sonic the Hedgehog 2 and 3),  and recounts Sonic's efforts to stop a generator taken over by Eggman from exploding and destroying their world.  Retrospectively, The A. V. Club 's Patrick Lee called the OVA "the only cartoon to adapt the look, sound, and feel of the Sonic games", with scenes and music that closely resemble the source material.  Sonic X, an anime series produced by TMS Entertainment and overseen by Naka, ran for three seasons (78 episodes) from 2003 to 2006.   While previous series' episodes simply had self-contained plots, Sonic X told a single story that spanned the series' run.  In it, the Sonic cast teleports from their home planet to Earth during a scuffle with Eggman, where they meet a human boy, Chris Thorndyke. Throughout the course of the series, Sonic and his friends attempt to return to their world while fighting Eggman. The second season adapts the Sonic Adventure games and Sonic Battle, while the third season sees the friends return with Chris to their world, where they enter outer space and fight an army of aliens.   Although Sonic X divided critics  and suffered from poor ratings in Japan,  it consistently topped ratings for its timeslot in the US and France.   Sonic Boom, a computer-animated series produced by Sega and Genao Productions,  premiered on Cartoon Network in November 2014.  It features a satirical take on the Sonic mythos,  and the franchise's cast was redesigned for it.  According to Iizuka, Sonic Boom came about as a desire to appeal more to Western audiences, and it runs parallel with the main Sonic franchise.  To promote the release of Sonic Mania Plus, a five-part series of animated shorts was released on the Sonic the Hedgehog YouTube channel between March 30 and July 17, 2018. The series depicts Sonic's return to his world following the events of Sonic Forces, teaming up with his friends to prevent Eggman and Metal Sonic from collecting the Chaos Emeralds and Master Emerald.  The shorts were written and directed by Tyson Hesse, with animation by Neko Productions and music by Tee Lopes.  Similarly, Hesse and Neko Productions produced a two-part animated series to tie in with the release of Team Sonic Racing in 2019.  Sonic and Tails also appeared as guest stars in OK K. O.! Let's Be Heroes in August 2019.  Comics A Sonic the Hedgehog manga series was published in Shogakukan 's Shogaku Yonensei magazine, beginning in 1992. Written by Kenji Terada and illustrated by Sango Norimoto, the Sonic manga followed a sweet but cowardly young hedgehog named Nicky whose alter ego was the cocky, heroic Sonic.  According to character artist Kazuyuki Hoshino, the publication of the Sonic manga was part of Sega of Japan's promotional strategy to appeal to primary school children.  The Sonic design team worked with Shogakukan to create new characters; Amy Rose and Charmy Bee originated in the manga before appearing in the games.   The longest-running Sonic -based publication is the 290-issue Sonic the Hedgehog, an American comic book published by Archie Comics from 1993 until its cancellation in 2017.  Archie also published a number of spin-offs, such as Knuckles the Echidna (1997–2000) and Sonic Universe (2009–2017). At the beginning, Archie's comic drew its premise from the Sonic the Hedgehog television series, with Sonic and a resistance force fighting the dictator Eggman.  Originally written as a "straightforward lighthearted action-comedy", Sonic the Hedgehog became more dramatic after Ken Penders began writing it with issue #11.  Penders remained the head writer for the following 150 issues, and developed an elaborate lore unique to the series. Ian Flynn took over writing duties in 2006 and remained the head writer until the series' cancellation.  Following a lawsuit by Penders for ownership of characters he created, in 2013 the series was rebooted;  the reboot resulted in hundreds of characters being dropped,  leaving only those who were introduced in the games or predated Penders' run.  At the time of its cancellation, Archie's Sonic the Hedgehog was the longest-running American comic book to never be relaunched,  and in 2008 was recognized by Guinness World Records as the longest-running comic based on a video game.  While Archie planned to publish at least four issues beyond #290, in January 2017 the series went on an abrupt hiatus,  and in July, Sega announced it was ending its business relationship with Archie in favor of a new partnership with IDW Publishing.  IDW's Sonic comic began in April 2018. Although the creative teams from the Archie series, such as Flynn, returned, the IDW series is set in a different continuity. Flynn said the IDW series differs from the Archie comic in that it draws from the games for stories, with the first story arc being set after the events of Sonic Forces.  Sonic the Comic, a British comic published by Fleetway Publications, lasted for 223 issues from 1993 to 2002; contributors to the series included Richard Elson, Nigel Kitching, Andy Diggle, and Nigel Dobbyn, among others. Sonic the Comic featured Sonic stories aimed at children, in addition to news and review sections. Although Sonic the Comic adapted the events of the games, the writers (such as Kitching) introduced concepts that allowed them to establish their own unique lore. The final story arc was a loose adaptation of Sonic Adventure in 2000, but the series continued until 2002; the last 39 issues were reprints of old stories. Following the series' cancellation, fans started Sonic the Comic Online, an unofficial webcomic that continues where the official series left off.  Live-action film Efforts to adapt Sonic to film began in August 1994, when Sega of America signed a deal with Metro-Goldwyn-Mayer Pictures and Trilogy Entertainment to produce a live-action animated film to tie in with Sonic X-treme. In May 1995, screenwriter Richard Jefferies pitched a treatment, Sonic the Hedgehog: Wonders of the World, to Sega. The treatment saw Sonic and Eggman escaping from Sonic X-treme into the real world, and Sonic collaborated with a boy to stop Eggman. However, none of the companies could agree, so the film was canceled. Jeffries, with permission from Sega, pitched his treatment to DreamWorks Animation, but was rejected.  In 2013, Sony Pictures Entertainment acquired the film rights to Sonic the Hedgehog,  and in June 2014 announced it would produce a Sonic film as a joint venture with Marza Animation Planet, which helped produce cutscenes for Sonic games.  Neal H. Moritz was attached to produce under his Original Film banner, alongside Takeshi Ito, Mie Onishi, and Toru Nakahara.  In February 2016, Sega CEO Hajime Satomi stated the film was scheduled for 2018.  Blur Studio 's Tim Miller and Jeff Fowler were hired the following October to develop the film; Fowler would make his feature directorial debut, while both would executive produce.  In October 2017, Paramount Pictures acquired the rights after Sony put the film into turnaround. However, most of the production team remained unchanged.  The film, written by Patrick Casey and Josh Miller,   follows Sonic (voiced by Ben Schwartz) as he journeys to San Francisco with a small-town cop ( James Marsden) so he can escape Eggman ( Jim Carrey) and collect his missing rings. Additional cast members include Tika Sumpter, Adam Pally, and Neal McDonough.  Sonic was initially redesigned so he would be more realistic, with fur, new running shoes, two separate eyes, and a more humanlike physique.   The production team used Ted, the living teddy bear from the Ted films, as a reference to insert a CG character into a real-world setting.  Sonic's redesign was met with heavy backlash;    it was criticized for not resembling the one from the games and described as evoking an uncanny valley -type of repulsive response from viewers.  As such, the design was revised so it would better resemble the original.  Paramount originally scheduled Sonic the Hedgehog for a November 8, 2019 release,  but delayed it to February 14, 2020, to accommodate the redesign.  Reception and legacy The Sonic the Hedgehog franchise was awarded seven records by Guinness World Records in Guinness World Records: Gamer's Edition 2008. The records include "Best Selling Game on Sega Systems", "Longest Running Comic Based on a Video Game" and "Best Selling Retro Game Compilation" (for Sonic Mega Collection). In the Guinness World Records: Gamer's Edition 2010, the Sonic the Hedgehog series was listed number 15 out of the top 50 video game franchises. In September 1996, Next Generation ranked the Genesis installments of the series (but not the Game Gear or Sega CD entries that had been released up to that time) collectively as number 20 on their "Top 100 Games of All Time", calling them "the zeitgeist of the 16-bit era".  In December 2006, IGN ranked Sonic the Hedgehog as the 19th greatest series of all time, claiming that "although recent 3D entries in the series have been somewhat lacking, there is no denying the power of this franchise. "  Neuroscientists studying the development of the embryonic neural system named a specific set of proteins, in charge of the differentiation of neural tube cells, after the main character of the game franchise.   A common criticism has been that the variant gameplay styles found in recent 3D games have strayed from the formula of the original series.  Specifically, the series' jump to 3D has been noted as a declining point.  In late 2010, Sega delisted several below-average Sonic games, such as the notoriously disliked 2006 game Sonic the Hedgehog, to increase the value of the Sonic brand after positive reviews for the games Sonic the Hedgehog 4 and Sonic Colors.  Sales Effect on the industry Primarily because of its Genesis bundling, Sonic the Hedgehog contributed greatly to the console's popularity in North America.  Between October and December 1991, the Genesis outsold its chief competitor, Nintendo's Super Nintendo Entertainment System, by a two-to-one ratio; at its January 1992 peak Sega held 65 percent of the market for 16-bit consoles.  Although Nintendo eventually reclaimed the number-one position, it was the first time since December 1985 that Nintendo did not lead the console market.  According to, "Sonic single handedly turned the course of the 16-bit console wars, " helping Sega "[become] the dominant player for several years following" and contributing to the company's transformation into "the industry giant it is today. "  During the 16-bit era, Sonic inspired similar platformers starring animal mascots, including Bubsy,  Aero the Acro-Bat,  James Pond 3,  Earthworm Jim,  Zero the Kamikaze Squirrel,  and Radical Rex.  "Animal with attitude" games carried over to the 3D era, with the developers of Crash Bandicoot and Gex citing Sonic as a major inspiration.    However, Complex wrote that "very few have had the endurance that Sonic has. Many have disappeared from the scene altogether, the victims of corporate upheaval, changing tastes, or maybe just too many poorly selling games in a row. "  Cultural impact One of the world's most popular video game characters, by 1992 Sonic was considered more recognizable to children than Disney's Mickey Mouse. In 1993, Sonic became the first video game character to have a balloon in Macy's Thanksgiving Day Parade,  and was one of the four characters inducted on the Walk of Game in 2005, alongside Mario, Link, and Master Chief.  One of a class of genes involved in fruit fly embryonic development, called hedgehog genes, was named " sonic hedgehog " after the character.  Additionally, a Japanese team developing the Radio & Plasma Wave Investigation (RPWI) instrumentation for the upcoming Jupiter Icy Moons Explorer spacecraft, to be launched by ESA and Airbus in 2022, was able to gain Sega's approval to use Sonic as the mascot for the device.  Sonic and Eggman appear as minor supporting characters in the Walt Disney Animation Studios films Wreck-It Ralph (2012) and Ralph Breaks the Internet (2018),   while Sonic makes a cameo in Steven Spielberg 's Ready Player One (2018).  Sonic is known for its eccentric and passionate fandom, which produces unofficial media including fangames, fan fiction, modifications and ROM hacks of existing games, films, and art. USGamer noted that many fans have continued to support the series in spite of poorly received games like the 2006 Sonic the Hedgehog, and credited the fandom with helping maintain public interest in the franchise.  Notable Sonic fangames include Sonic: After the Sequel (2013), set between the events of Sonic the Hedgehog 2 and 3,  and Sonic Dreams Collection (2015), which satirizes the series' fandom.  Sonic Mania 's development team included individuals who had worked on Sonic ROM hacks and fangames in the past,  while Iizuka said the character customization system in Sonic Forces was implemented because he wanted to give Sonic fans the opportunity to play as their original characters.  Celebrity fans of the series include horror film director John Carpenter,  actress Lacey Chabert (who voiced a character in the 2006 Sonic the Hedgehog),  and wrestler and actor Dwayne Johnson.  The series has inspired various internet memes,  which have been acknowledged by Sega and referenced in games.   "Sanic hegehog", a poorly-drawn Sonic from Microsoft Paint, originated in 2010;  it typically, the meme uses one of Sonic's catchphrases but with poor grammar. The Sonic Twitter account has made numerous references to it,  and it appeared in official downloadable content for Sonic Forces on in-game shirts.  In January 2018, players flooded the virtual reality video game VRChat with avatars depicting "Ugandan Knuckles", a deformed version of Knuckles the Echidna. The character stemmed from a 2017 review of Sonic Lost World by YouTube user Gregzilla, as well as from fans of PlayerUnknown's Battlegrounds streamer Forsen, who often make references to the African country Uganda in the chat section of his streams.   The meme was controversial for its perceived racial insensitivity,  and the creator of the avatar expressed regret over how it was used.  In response, the Sonic Twitter encouraged players to respect others and donate to a Ugandan charity through GlobalGiving.  Further reading Hazeldine, Julian. Speedrun: The Unauthorised History of Sonic The Hedgehog. ISBN 9781291831887. Notes ^ Sonic Adventure 2 Battle: 1. 44 million in US,  192, 186 in Japan,  100, 000 in UK  ^ Sonic Advance: 1. 21 million in US,  204, 542 in Japan,  100, 000 in UK  ^ Sonic Mega Collection: 1. 38 million in US,  72, 967 in Japan  ^ a b c The Sonic franchise (including Mario & Sonic) had sold 89 million units by March 2011.  In addition, Mario & Sonic at the London 2012 Olympic Games sold 3. 28 million copies and Sonic Generations sold 1. 85 million units as of March 2012, Sonic & All-Stars Racing Transformed sold 1. 36 million units as of March 2013, Sonic Lost World sold 710, 000 units as of March 2014, and Sonic Boom: Rise of Lyric & Shattered Crystal sold 620, 000 units as of March 2015.     Sonic Mania (2017) sold over 1 million units as of March 2018.  ^ a b c Mario & Sonic series: Up until March 2011 – 19 million   Mario & Sonic at the London 2012 Olympic Games – 3. 28 million  Mario & Sonic at the Sochi 2014 Olympic Winter Games – 65, 377 in Japan  Mario & Sonic at the Rio 2016 Olympic Games – 430, 033 in Japan  References ^ Gaudiosi, John (July 9, 2014). "Sonic the Hedgehog still running fast for Sega". Fortune. Time. Retrieved December 5, 2016. ^ SEGA SAMMY HOLDINGS – INTEGRATED REPORT 2019 (PDF). Sega Sammy Holdings. 2019. p. 35. ^ Kennedy, Sam. "The Essential 50: Sonic the Hedgehog".. Archived from the original on August 22, 2004. Retrieved March 8, 2015. ^ "The Making of Sonic the Hedgehog". Retro Gamer. No. 100. Bournemouth: Imagine Publishing. February 2012. pp. 46–49. ISSN 1742-3155. ^ a b c Harris, Blake J. (2014). Console Wars: Sega, Nintendo, and the Battle That Defined a Generation. New York, New York: HarperCollins. p. 386. ISBN 978-0-06-227669-8. ^ a b M. Thomas, Lucas (January 26, 2007). "Sonic the Hedgehog VC Review". IGN. Retrieved December 9, 2019. ^ "Game Design Psychology: The Full Hirokazu Yasuhara Interview". Gamasutra. Archived from the original on July 9, 2018. Retrieved July 9, 2018. ^ "Sonic's Architect: GI Interviews Hirokazu Yasuhara". Game Informer. Vol. 13 no. 124. August 2003. pp. 114–116. ^ a b c Sonic the Hedgehog GameTap Retrospective Pt. 3/4. GameTap. February 17, 2009. Event occurs at 1:25. Retrieved September 24, 2011. cf. "Review: Sonic Jam ". Sega Saturn Magazine. No. 22. August 1997. p. 68. The original Megadrive game sold over 14 million copies. ^ Retro Gamer staff (2013). "Sonic Boom: The Success Story of Sonic the Hedgehog". Retro Gamer — The Mega Drive Book. London, UK: Imagine Publishing. p. 31. ^ Sheffield, Brandon (December 4, 2009). "Out of the Blue: Naoto Ohshima Speaks". UBM plc. Retrieved February 15, 2012. The original Nights was chiefly made with the Japanese and European audiences in mind -- Sonic, meanwhile, was squarely aimed at the U. S. market... [Sonic is] a character that I think is suited to America -- or, at least, the image I had of America at the time.... Well, he's blue because that's Sega's more-or-less official company color. His shoes were inspired by the cover to Michael Jackson's Bad, which contrasted heavily between white and red -- that Santa Claus-type color. I also thought that red went well for a character who can run really fast, when his legs are spinning. ^ Brian Ashcraft (December 7, 2009). "Sonic's Shoes Inspired by Michael Jackson". Kotaku. Retrieved December 13, 2009. ^ "Sega on the Cutting Edge - Sonic the Hedgehog 2". Sega Visions. Infotainment World: 20–21. September 1992. ^ a b c d Smith, Sean (2006). "Company Profile: Sonic Team". No. 26. Imagine Publishing. pp. 24–29. ISSN 1742-3155. ^ Fahs, Travis (April 21, 2009). "IGN Presents the History of Sega (page 4)". Retrieved October 5, 2013. ^ Horowitz, Ken (December 5, 2006). "Interview: Mark Cerny". Sega-16. Retrieved June 20, 2014. Mark Cerny: I heard, I kid you not, that the characters were "unsalvageable, " that this was a "disaster, " and that "procedures would be put in place to make sure that this sort of thing would never happen again. " These "procedures" included a proposed "top ten list of dos and don'ts" to follow when making products for the American market. Additionally, I was told that the marketing group would be contacting a known character designer (I won't reveal the name, but it made me cringe at the time) to make a character that showed exactly what the American market needed. Needless to say, this character designer would have been totally inappropriate for the Japanese market. Not that great for the American market either, I suspect. ^ Fahs, Travis (April 21, 2009). "IGN Presents the History of Sega (page 5)". Retrieved October 5, 2013. ^ McFerran, Damien "Damo" (March 8, 2007). "Hardware Focus - Sega Megadrive / Genesis". Nintendo Life. Retrieved October 19, 2007. ^ a b c d e f "The Essential 50 Part 28 - Sonic the Hedgehog".. Ziff Davis. Archived from the original on November 17, 2014. Retrieved July 21, 2014. ^ a b Horowitz, Ken (June 11, 2007). "Developer's Den: Sega Technical Institute". Retrieved July 11, 2014. ^ Linneman, John (April 8, 2018). "DF Retro: Sonic CD - under-appreciated but still brilliant today". Eurogamer. Gamer Network. Retrieved April 8, 2018. ^ a b Day, Ashley (2007). "Company Profile: Sega Technical Institute". No. 36. pp. 28–33. ^ a b Thorpe, Nick (2016). "The Story of Sonic the Hedgehog". No. 158. pp. 18–25. ^ Sonic & Knuckles (Genesis, UK) instruction manual, p. 4. ^ "Sega's Yuji Naka Talks! ". GameSpy. Retrieved December 31, 2014. ^ a b Petronille, Mark; Audureau, William (January 1, 2013). The History of Sonic the Hedgehog. Pix'n Love. ISBN 1926778561. ^ Machin, Cole (January 2011). "The Making of: Sonic Spinball". No. 85. pp. 36–39. ISSN 1742-3155. ^ Hunt, Stuart; Jones, Darran (December 2007). "The Making of... Nights". No. 45. Imagine Publishing. ^ a b c d e Szczepaniak, John (August 11, 2014). The Untold History of Japanese Game Developers: Volume 1. SMG Szczepaniak. pp. 301–302, 308–309, 346–347. ISBN 0992926009. ^ Ronaghan, Neal (June 21, 2013). "Grinding Game Gears: An Overview of Sonic's Portable Origins". Nintendo World Report. Archived from the original on March 13, 2018. Retrieved March 7, 2018. ^ "Puyo Puyo". Hardcore Gaming 101. Archived from the original on February 20, 2016. Retrieved February 11, 2017. ^ a b "Knuckles Chaotix Review".. January 1, 2000. Archived from the original on July 22, 2012. Retrieved June 13, 2017. ^ Langshaw, Mark (February 8, 2014). "Sonic the Hedgehog 3 retrospective: Sega mascot's finest outing". Digital Spy. Archived from the original on June 23, 2018. Retrieved January 22, 2015. ^ a b Horowitz, Ken (June 19, 2007). "Interview: Mike Wallis". Archived from the original on September 4, 2009. Retrieved April 7, 2015. ^ "Sonic 3D". Previews. Mean Machines Sega. No. 52. Peterborough: Emap International Limited. February 1997. pp. 84, 85. ISSN 0967-9014. ^ "Who Won the Videogame Wars of 1996? ". Next Generation. No. 28. Imagine Media. April 1997. p. 17. ^ Walk, Gary Eng (December 13, 1996). "Sonic 3D Blast Review". Entertainment Weekly. Retrieved July 19, 2013. ^ Shau, Austin (December 12, 2007). "Sonic 3D Blast Review (Genesis)". GameSpot. Retrieved February 27, 2015. ^ "Sonic 3D Blast for Genesis". GameRankings. Retrieved July 19, 2013. ^ Fahs, Travis (May 29, 2008). "Sonic X-treme Revisited". Archived from the original on July 12, 2017. Retrieved November 11, 2017. ^ "The Making of Sonic X-treme". Edge: 100–103. July 2007. ^ Houghton, David (April 24, 2008). "Page 7 – The greatest Sonic game we never got to play". GamesRadar. Retrieved July 19, 2013. ^ "Sonic Boom! ". Sega Saturn Magazine: 58–63. January 1997. ^ "Sonic 3D Blast: Blast's the Name for a Blast of a Game". Electronic Gaming Monthly. No. 89. December 1996. pp. 230–1. ^ "Sonic 3D". Computer and Video Games (183): 42–43. February 1997. ^ CVG Staff (June 1997). "Tokyo Game Show: Project Sonic". Computer and Video Games. Future plc (187): 20–21. ^ "Nights Adventure". Retro Gamer (45). December 2007. ^ Nutter, Lee (July 1997). "A Blast from the Past! ". No. 21. Emap International Limited. p. 39. ^ a b Williamson, Coliun (November 14, 2014). "Sonic Jam overview". AllGame. Archived from the original on November 14, 2014. Retrieved November 14, 2016. ^ "Travellers Tales: Sonic R Programmer Speaks! ". No. 24. EMAP. October 1997. p. 25. ISSN 1360-9424. Retrieved August 25, 2016. ^ Buchanan, Levi (February 2, 2009). "What Hath Sonic Wrought? Vol. 10 – Saturn Feature at IGN". Retrieved July 23, 2012. ^ Thorpe, Nick (December 28, 2018). "The Making of: Sonic Adventure". PressReader. Retrieved January 25, 2019. ^ "Sega Unveils Sonic Adventure". News. Edge. No. 63. Bath: Future plc. October 1998. pp. 6–7. ISSN 1350-1593. ^ a b c Cook & Becker (April 7, 2017). "How Sega moved Sonic from 2D to 3D". Polygon. Vox Media. Archived from the original on July 5, 2017. Retrieved November 11, 2017. ^ Fahey, Rob (November 24, 2006). "Sonic The Hedgehog". Archived from the original on March 1, 2017. Retrieved November 13, 2017. ^ IGN Staff (June 4, 2001). "Interview With Sonic Adventure 2 Director Takashi Iizuka". Archived from the original on March 23, 2016. Retrieved November 13, 2017. ^ "Sonic Adventure for Dreamcast". CBS Interactive. Archived from the original on March 3, 2009. Retrieved November 13, 2017. ^ "Sonic Adventure 2 for Dreamcast Reviews". Metacritic. Retrieved October 30, 2019. ^ Boutros, Daniel (August 4, 2006). "A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games". Archived from the original on July 2, 2016. Retrieved November 12, 2017. ^ "Dreamcast may be discontinued, Sega says". USA Today. January 24, 2001. Archived from the original on December 25, 2014. Retrieved December 9, 2014. ^ Ahmed, Shahed (January 31, 2001). "Sega announces drastic restructuring". Archived from the original on May 10, 2015. Retrieved December 9, 2014. ^ Mirabella, Fran III (February 8, 2002). "Sonic Adventure 2: Battle". Retrieved December 28, 2014. ^ Chau, Anthony (May 22, 2001). "Chatting with SEGA Developers". Retrieved February 15, 2014. ^ Interview section. "Yuji Naka and Takashi Iizuka Speak on Sonic Heroes". Sega. Archived from the original on March 21, 2006. Retrieved April 1, 2014. ^ "Takashi Iizuka Q&A". Nintendo Power (173). November 2003. Archived from the original on July 26, 2015. Retrieved August 23, 2018. ^ "Afterthoughts: Sonic Heroes -- A candid chat with Sonic Team's lord of the rings". Archived from the original on March 30, 2004. Retrieved November 18, 2017. ^ "Sonic Heroes for Xbox Reviews". Archived from the original on June 8, 2012. Retrieved March 2, 2018. "Sonic Heroes for GameCube Reviews". Retrieved March 2, 2018. "Sonic Heroes for PC Reviews". Retrieved March 2, 2018. "Sonic Heroes for PlayStation 2 Reviews". Retrieved March 2, 2018. ^ 1UP Staff (January 1, 2004). "Sonic Heroes Review for GC".. Archived from the original on June 25, 2011. Retrieved March 4, 2018. ^ Casamassina, Matt (January 5, 2004). "Sonic Heroes". Archived from the original on March 24, 2018. Retrieved March 2, 2018. ^ Davis, Ryan (January 6, 2004). "Sonic Heroes Review". Archived from the original on August 26, 2015. Retrieved March 2, 2018. ^ Deci, TJ. "Shadow the Hedgehog for GameCube Overview". Archived from the original on November 15, 2014. Retrieved January 26, 2009. ^ "Game of the week; Shadow the Hedgehog; GameCube/PS2/Xbox (rrp $79. 95) Rating: 3. 5/5". Herald Sun (1): F02. February 26, 2006. ^ Klepek, Patrick (May 24, 2005). "Shadow the Hedgehog Preview from ".. Archived from the original on November 8, 2012. Retrieved February 9, 2009. ^ Helgeson, Matt (January 2006). " Shadow the Hedgehog for GameCube Review". Archived from the original on May 26, 2006. Retrieved March 27, 2009. ^ Mueller, Greg (November 21, 2005). "Shadow the Hedgehog for GameCube review". Archived from the original on January 5, 2014. Retrieved June 25, 2014. ^ "Sega Sammy Holdings Annual Report 2006" (PDF). July 2006. p. 47. Archived (PDF) from the original on March 30, 2016. Retrieved November 27, 2017. ^ "Fiscal Year Ended March 2007 Full Year Results" (PDF). May 14, 2007. p. 15. Archived (PDF) from the original on July 29, 2016. Retrieved November 27, 2017. ^ IGN Staff (August 6, 1999). "Sonic on NeoGeo Pocket Color". Archived from the original on August 10, 2016. ^ Shamoon, Evan (March 2000). "Pocket Sonic" (PDF). Official Dreamcast Magazine. No. 4. p. 79. Archived (PDF) from the original on February 11, 2018. ^ Harris, Craig (April 18, 2001). "GBA Sonic Developed By Dimps". Archived from the original on August 18, 2016. Retrieved November 2, 2017. ^ IGN Staff (August 17, 2009). "The DSi Virtual Console Wishlist". Archived from the original on March 24, 2016. Retrieved February 11, 2018. ^ Harris, Craig (May 13, 2004). "E3 2004: Yuji Naka Talks Sonic". Retrieved November 2, 2018. ^ Harris, Craig (November 11, 2005). "IGN: Sonic Rush Review". Retrieved February 19, 2009. ^ Gerstmann, Jeff (November 14, 2005). "Sonic Rush for DS Review - DS Sonic Rush Review". Archived from the original on March 2, 2009. Retrieved February 20, 2009. ^ "Yojiro Ogawa Interview". July 22, 2005. Archived from the original on July 28, 2012. Retrieved February 21, 2018. ^ Huhtala, Alex (April 2001). "Reviews: Sonic Shuffle" (PDF). No. 18. pp. 66–69. ^ Harris, Craig (May 28, 2003). "Sonic Pinball Party Review". Retrieved June 25, 2016. ^ Harris, Craig (January 13, 2004). "Sonic Battle". Retrieved October 31, 2019. ^ Dunham, Jeremy (September 17, 2005). "TGS 2005: Sonic PS3 Named". Archived from the original on June 24, 2015. Retrieved January 8, 2013. ^ Ouroboros (March 1, 2006). "Sonic Riders Review". GamePro. Retrieved May 2, 2018. ^ Metts, Jonathan (June 23, 2006). "News Article: Sonic on GBA for 15th Anniversary". Retrieved September 12, 2014. ^ "Sonic Team Interview November 2005". Kikizo. November 30, 2005. Retrieved May 3, 2018. ^ Theobald, Phil (January 20, 2006). "Sega Talks Sonic Riders". Retrieved May 4, 2018. ^ a b c Shea, Brian (November 14, 2016). "Where Sonic Went Wrong". Archived from the original on August 8, 2017. Retrieved August 7, 2017. ^ Eddy, Andy (May 24, 2006). "E3 2006: Sonic Team Interview". TeamXbox. pp. 1–3. Archived from the original on October 22, 2013. Retrieved February 22, 2019. ^ Torres, Ricardo (May 8, 2006). "E3 06: Sonic the Hedgehog Preshow Report: Sonic Goes Next-Gen". Archived from the original on April 25, 2015. Retrieved March 20, 2017. ^ Fahey, Mike (November 15, 2016). "Ten Years Ago Sonic The Hedgehog Was At Its Worst". Kotaku Australia. Archived from the original on November 17, 2016. Retrieved March 18, 2017. ^ "Sonic the Hedgehog Genesis for Game Boy Advance Reviews". Retrieved September 12, 2014. "Sonic Riders for GameCube Reviews". Retrieved May 4, 2018. "Sonic Riders for PlayStation 2 Reviews". Retrieved May 4, 2018. "Sonic Riders for Xbox Reviews". Retrieved May 4, 2018. ^ Lee, Patrick (June 23, 2016). "The best, worst, and weirdest games from 25 years of Sonic The Hedgehog". The A. Club. Archived from the original on January 17, 2017. Retrieved May 31, 2017. ^ "The 100 worst games of all time". GamesRadar+. December 2, 2015. Archived from the original on February 2, 2017. Retrieved May 31, 2017. ^ Thomason, Steve (March 2007). "New Blue". Nintendo Power. No. 213. Future plc. pp. 32–36. ^ Burman, Rob (February 6, 2007). "Lifting the lid on Sonic's Secret Rings". Retrieved November 9, 2009. ^ Casamassina, Matt (February 6, 2009). "Hands-on Sonic & The Black Knight". Retrieved November 9, 2019. ^ Fahey, Mike (July 21, 2008). "Sonic And The Black Knight Isn't A Bad Dream". Retrieved November 9, 2019. ^ Rileyk, Patrick (May 16, 2008). "Sonic Unleashed Interview 1". GameSpot (Interview). Interviewed by Ricardo Torres. Archived from the original on January 3, 2013. Retrieved May 16, 2008. ^ Bozon (January 14, 2008). "Sonic Riders: Zero Gravity Review". Retrieved November 9, 2019. ^ Jackson, Mike (March 29, 2007). "Mario and Sonic interview Pt. 1". Archived from the original on April 6, 2007. Retrieved September 13, 2007. ^ Thorsen, Tor (March 29, 2007). "Q&A: Sega, Nintendo on the first Sonic-Mario game". Archived from the original on October 15, 2012. Retrieved September 14, 2007. ^ a b Gaudiosi, John (April 6, 2009). "Sega shows off next big Olympics game, targets Wii and DSi". VentureBeat. Archived from the original on April 9, 2009. Retrieved April 22, 2011. ^ Makuch, Eddie (July 27, 2010). "Mario & Sonic at the London Olympic Games playing November 15". Retrieved October 15, 2012. ^ Harris, Craig (September 17, 2007). "Sonic Rush Adventure Review". Retrieved November 9, 2019. ^ "Mario and Sonic at the Olympic Games (Nintendo DS)". PALGN. Archived from the original on February 19, 2014. Retrieved February 19, 2014. ^ Matt Casamassina (February 15, 2008). "Sonic Chronicles: The Dark Brotherhood Interview". Retrieved February 16, 2008. ^ Yoon, Andrew (December 9, 2006). "PSP Fanboy review: Sonic Rivals". Engadget. Retrieved December 15, 2019. ^ Bishop, Sam (November 14, 2007). "Sonic Rivals 2 Review". Retrieved December 15, 2019. ^ Riley, Patrick (October 16, 2008). "SEGA_SonicUnleashed's Blog - Sonic Unleashed - A New Direction". Archived from the original on February 29, 2012. Retrieved December 6, 2008. ^ Robinson, Andy (April 9, 2008). "Sonic Unleashed "has no relation" to Sonic 360/PS3". Archived from the original on April 12, 2008. Retrieved April 13, 2008. ^ Thomason, Steve (August 2008). "Back on the Fast Track". Future plc: 67–69. ^ Doree, Adam (November 12, 2008). "Sonic Unleashed: Yoshi Hashimoto Interview". Archived from the original on November 2, 2014. Retrieved July 9, 2014. ^ McWhertor, Michael (March 2, 2009). "You Haven't Seen The Last Of Sonic The Werehog". Retrieved November 9, 2019. ^ a b c d e Hester, Blake. "Sonic the Hedgehog's long, great, rocky history". Archived from the original on 1 December 2016. Retrieved 19 November 2016. ^ Inemoto, Tetsuya (December 28, 2011). "Producer Takashi Iizuka speaks, "Sonic Generations White Space-Time Space / Blue Adventure" Production Secret Story and Sonic Series 20 Years of Progress". (in Japanese). Aetas, Inc. Archived from the original on August 21, 2017. Retrieved July 11, 2018. ^ Higham, Rupert (October 6, 2010). "Interview: Sonic Team's Takashi Iizuka". Superglobal Ltd. Archived from the original on March 27, 2018. Retrieved March 27, 2018. ^ "Who's making Sonic 4? Well, since you asked... " Sega Forums. February 24, 2011. Archived from the original on January 4, 2013. Retrieved June 30, 2013. ^ Mix, John (October 14, 2010). "Review: Wonky Physics, Nasty Levels Ruin Sonic the Hedgehog 4". Wired. Retrieved March 27, 2012. ^ Plunkett, Luke (December 29, 2011). "Sonic 4: Episode 2 is Already Changing Stuff". Retrieved March 27, 2012. ^ McWhertor, Michael (June 18, 2010). "Sonic Colors Sends A Hedgehog Into (Mario's) Space". Retrieved November 9, 2019. ^ a b Towell, Justin (October 31, 2011). "Sonic Generations review". Archived from the original on February 10, 2017. Retrieved October 2, 2017. ^ Sterling, Jim (October 31, 2011). "Review: Sonic Generations". Destructoid. Archived from the original on November 29, 2016. Retrieved October 3, 2017. ^ Whitehead, Dan (December 9, 2011). "Sonic Generations 3DS Review". Archived from the original on March 30, 2016. Retrieved October 3, 2017. ^ a b Turi, Tim (November 22, 2011). "Sonic Generations Review: Dimps' Reliable Quality Skips A Generation". Retrieved November 9, 2019. ^ a b Wales, Matt (February 5, 2018). "Evidence of new Sonic Racing game mounts". Archived from the original on June 12, 2018. Retrieved May 30, 2018. ^ a b Robinson, Martin (June 5, 2018). "Team Sonic Racing is another arcade racer that wants to reinvent the genre". Archived from the original on June 8, 2018. Retrieved June 7, 2018. ^ a b c Karmali, Luke (May 17, 2013). "Nintendo Announces Sonic: Lost World". Retrieved December 13, 2013. ^ Diver, Mike (January 20, 2015). "Sonic the Hedgehog Needs to Die". Vice. Retrieved November 9, 2019. ^ Pitcher, Jenna (June 13, 2013). "Sonic Lost World adds 'spice' and usability to the series". Retrieved December 13, 2013. ^ Ponce, Tony (May 28, 2013). "Sonic Lost World trailer reminds me of Sonic X-treme". Retrieved December 13, 2013. ^ Lien, Tracey (February 6, 2014). "Sonic Boom gives Sega's series a new look, two new developers". Archived from the original on February 7, 2014. Retrieved February 6, 2014. ^ Davidson, Joey (November 4, 2013). "Sonic Lost World review: On The Path to Redemption". TechnoBuffalo. Retrieved November 9, 2019. ^ "Mario & Sonic at the Sochi 2014 Olympic Winter Games for Wii U Reviews". Retrieved November 9, 2013. ^ Sarkar, Samit (March 3, 2016). "Mario & Sonic at the Rio 2016 Olympic Games launches June 24 on Wii U". Retrieved November 9, 2019. ^ Petty, Jared (September 27, 2016). "Sonic Boom: Fire and Ice Review". Retrieved November 9, 2019. ^ a b Mawson, Chris (April 2, 2015). "Sonic the Hedgehog 3 Remastered Interview With Christian 'The Taxman' Whitehead". Power Up Gaming. Archived from the original on November 10, 2016. Retrieved December 1, 2016. ^ Nelson, Jared (October 19, 2014). "Hey Sega! This 'Sonic 3 & Knuckles' iOS Port Needs to Happen". TouchArcade. Retrieved November 9, 2019. ^ Musgrave, Shaun (December 16, 2013). " ' Sonic The Hedgehog 2 Remastered' Review – Setting Right What Once Went Wrong". Retrieved November 9, 2019. ^ Don, Hatfield (March 7, 2013). "App of the Week: 'Sonic Dash ' ". MTV. Retrieved November 9, 2019. ^ Usher, Anthony (March 4, 2013). "Sega officially announces Blue Blur-themed endless-runner Sonic Dash for iOS". Pocket Gamer. Retrieved November 9, 2019. ^ North, Dale (June 8, 2015). "Sonic thrives on mobile: 100M Dash downloads, 14M monthly players". Retrieved June 8, 2015. ^ Cowley, Ric (July 1, 2015). "Sonic Dash 2: Sonic Boom soft-launched on Android [Update]". Retrieved November 9, 2019. ^ a b Musgrave, Shaun (June 30, 2015). "An Interview With Sonic Team's Takashi Iizuka About 'Sonic Runners ' ". Archived from the original on August 6, 2018. Retrieved August 18, 2018. ^ "Sega Networks Strategic Presentation" (PDF). December 18, 2015. p. 11. Archived (PDF) from the original on June 1, 2016. Retrieved August 20, 2018. ^ Whitehead, Thomas (May 28, 2016). "Sonic Runners, SEGA's Mobile Release by the Sonic Team, is Getting Shut Down". Archived from the original on August 22, 2018. Retrieved August 20, 2018. ^ Dotson, Carter (June 12, 2017). " ' Sonic Runners Adventure' Released on Gameloft's Android Store in Some Countries". Retrieved August 21, 2018. ^ "Sonic Runners Adventure for iPhone/iPad Reviews". Retrieved November 9, 2019. ^ Johnson, Leif (July 23, 2016). "Sonic the Hedgehog Is Really Trying to Get His Act Together for 25th Anniversary". Retrieved November 10, 2019. ^ Compendio, Chris (September 22, 2017). "Sonic the Hedgehog Has Too Many Friends in Sonic Forces Story Trailer". Paste. Retrieved November 10, 2019. ^ Sarkar, Samit (May 30, 2017). "Sonic Mania arrives in August, watch the awesome new trailer". Retrieved November 10, 2019. ^ Casey (July 31, 2017). "Watch The Full Sonic Mania Panel From San Diego Comic-Con". Siliconera. Retrieved November 10, 2019. ^ Kemps, Heidi (August 14, 2017). "Sonic Mania Review". Archived from the original on August 15, 2017. Retrieved August 14, 2017. ^ L Patterson, Mollie (August 15, 2017). "Sonic Mania review". EGMNow. Archived from the original on August 16, 2017. Retrieved August 15, 2017. ^ Whitehead, Thomas (August 16, 2017). "Sonic Mania Review - Switch eShop". Archived from the original on August 18, 2017. Retrieved August 16, 2017. ^ a b Parish, Jeremy (November 5, 2017). "Sonic Forces review". Retrieved November 10, 2019. ^ Gartenberg, Chaim (June 15, 2017). "Sonic Mania and Sonic Forces show Sega's wildly differing views on its flagship franchise". Retrieved November 10, 2019. "Sonic Forces for PC Reviews". Retrieved November 15, 2017. "Sonic Forces for Switch Reviews". Retrieved December 8, 2017. "Sonic Forces for PlayStation 4 Reviews". Retrieved November 15, 2017. "Sonic Forces for Xbox One Reviews". Retrieved November 15, 2017. ^ Kemps, Heidi (November 10, 2017). "Sonic Forces Review". Retrieved November 10, 2017. ^ Andrews, Stuart (November 8, 2017). "Sonic Forces review: 'A short game of short levels, yet desperately short of real ideas ' ". Retrieved November 8, 2017. ^ a b Wong, Alistar (March 16, 2019). "Next Sonic The Hedgehog Game In Production; Team Sonic Racing Customization Detailed". Retrieved March 17, 2019. ^ Sonic Stadium (June 24, 2018). Sonic Stadium @ E3 2018 Interview with Aaron Webber (Interview with Aaron Webber). Retrieved June 26, 2018. ^ a b c d McWhertor, Michael (March 21, 2018). "The origins of Sonic the Hedgehog". Retrieved December 1, 2019. ^ a b c d Worgaftik, Gabe (November 8, 2018). "Sonic The Hedgehog was originally from Nebraska, ate trash". Retrieved December 1, 2019. ^ a b c d e f Caoili, Eric (April 13, 2009). "Sonic The Hedgehog Bible: Never Before Revealed Secret Origins". GameSetWatch. Retrieved December 1, 2019. ^ a b Gilbert, Brian (January 14, 2019). "The Sonic bible destroys the entire Sonic franchise". Retrieved January 14, 2019. ^ a b Sonic Team (December 23, 1998). Sonic Adventure. Dreamcast. Level/area: "? " Story. ^ Sega (2002). "Characters: Shadow". Sonic Adventure 2 Instruction Manual. p. 7. ^ Sega (2004). "Team Dark". Sonic Heroes Instruction Manual. p. 8. ^ "Prologue". Sonic the Hedgehog (in Japanese). pp. 4–5. ^ Hanshaw, Neil; Hanshaw, Carol Ann (1994). "Save Floating Island! ". Sonic & Knuckles Instruction Manual. p. 3. ^ "Sonic's Creator - Yuji Naka". Archived from the original on June 5, 1997. Retrieved March 13, 2018. ^ a b Buchanan, Levi (February 20, 2009). "Where Did Sonic Go Wrong? ". Retrieved December 4, 2019. ^ "Maximum News: Sonic and AM2 team-up for new coin-op! ". Maximum (3): 115. ^ a b Casey (June 24, 2016). "Sega Explains How Dr. Robotnik Came To Be Called Eggman". Retrieved March 15, 2018. ^ M. Thomas, Lucas (June 11, 2007). "Sonic the Hedgehog 2 Review". Retrieved November 9, 2019. ^ Stuart, Keith (2014). "Interview with Kazuyuki Hoshino, Art Director". Sega Mega Drive/Genesis: Collected Works. Read-Only Memory. pp. 289–290. ISBN 9780957576810. ^ Oxford, Nadia (February 13, 2019). "Knock Knock it's Knuckles: How Sega Turned the World's Weirdest Mammal into Sonic's Coolest Friend". USGamer. Retrieved December 9, 2019. ^ Bobinator (July 22, 2018). "Knuckles' Chaotix". Retrieved December 10, 2019. ^ Minotti, Mike (May 29, 2014). "Sonic's lamest and most forgotten sidekicks and rivals". Retrieved December 10, 2019. ^ a b c Shea, Brian (May 16, 2015). "The 10 Worst Characters In Sonic History". Retrieved December 13, 2019. ^ Legarie, Destin (September 27, 2010). "Review: Sonic Adventure (XBLA)". Archived from the original on February 25, 2016. Retrieved November 13, 2017. ^ ビッグ・ザ・キャット (in Japanese). Archived from the original on December 5, 2013. Retrieved February 21, 2014. ^ Sonic Adventure (Dreamcast) instruction manual, pp. 26–27. ^ Dunham, Jeremy (December 2, 2003). "Sonic Heroes Profiles: Team Dark". Retrieved December 13, 2019. ^ Gerstmann, Jeff (November 14, 2005). "Sonic Rush Review". Retrieved December 13, 2019. ^ Frank, Allegra (August 16, 2017). "Sonic's greatest minigame becomes its own perfect spinoff". Retrieved December 13, 2019. ^ Hinkle, David (September 5, 2010). "Sonic Colors preview: Wisp you were here". Retrieved December 13, 2019. ^ Electronic Gaming Monthly staff (November 1993). "Preview: The Mean Beans of Robotnik's Machine". Future plc (52): 256. ^ Chungus, Apollo (February 26, 2019). "Tails' Skypatrol". Retrieved December 15, 2019. ^ Chungus, Apollo (February 26, 2019). "Tails Adventures". Retrieved December 15, 2019. ^ Kemps, Heidi (September 30, 2005). "Sega's Yuji Naka Talks! ". p. 1. Archived from the original on March 6, 2016. Retrieved January 27, 2019. ^ "Sonic Team's Takashi Iizuka wants to make NiGHTS 3, Knuckles Chaotix 2". GamesTM. August 23, 2010. Archived from the original on April 6, 2016. Retrieved February 11, 2012. ^ "Sonic Lost World". Official Nintendo Magazine (94): 48–49. October 2013. Takashi Iizuka: At Summer of Sonic a lot of people were asking if we might feature characters like Shadow, or if there was any possibility of spin-offs. The focus isn’t on taking characters and building around them, but on the game itself. Obviously, if there was a game in which we could use the characters in the best way, we might consider it. For Big the Cat, if it’s a fishing game, it’s a possibility. ^ Webster, Andrew (June 11, 2015). "Nobody wins in this Angry Birds / Sonic crossover". The Verge. Retrieved November 24, 2019. ^ Sawers, Paul (September 2, 2015). "Sonic the Hedgehog zooms into Angry Birds Epic". Retrieved November 24, 2019. ^ Swalley, Kirstin (December 1, 2016). "Sonic the Hedgehog Celebrates 25 Years with Sanrio". Hardcore Gamer. Retrieved December 7, 2019. ^ S. Good, Owen (February 21, 2018). "Sonic, Pac-Man cross over to each other's mobile apps". Retrieved December 3, 2019. ^ "The story of Sonic Team". Sega Magazine. January 1997 – via. ^ Nakamura, Masato (2011), Interview with Masato Nakamura (Album Booklet), DCT Records, When I started writing the music, "Sonic the Hedgehog 1" was just still images... "Sonic the Hedgehog 2" started off the kind of the same. Just graphics. ^ Nakamura, Masato (2011), Interview with Masato Nakamura (Album Booklet), DCT Records, I wanted to treat 'Sonic the Hedgehog' as a film, my inspiration came from each screenshot, or each stage. ^ Horowitz, Ken (June 11, 2007). Archived from the original on April 8, 2016. Retrieved April 16, 2014. ^ Stuart, Keith (2014). "Interview with Naofumi Hataya". p. 312. ISBN 9780957576810. ^ Horowitz, Ken (December 9, 2008). "Interview: Spencer Nilsen (Composer)". Archived from the original on May 12, 2018. Retrieved June 28, 2017. ^ a b Herman, Tamar (September 10, 2019). "Jun Senoue on Creating Music for 'Team Sonic Racing' and the Future of Video Gaming Music". Billboard. Retrieved November 21, 2019. ^ Plunkett, Luke (November 17, 2019). "Unreleased Version Of Sonic The Hedgehog 3 Found After Surviving Development Hell". Retrieved November 23, 2019. ^ Carless, Simon (March 27, 2006). "Michael Jackson's Secret Sonic 3 Shame". Retrieved June 27, 2009. ^ a b Lynch, Joe (January 26, 2016). "Michael Jackson Wrote 'Sonic the Hedgehog 3' Music: Crazy Theory Confirmed? ". Magazine. Retrieved November 23, 2019. ^ James, Montgomery (December 4, 2009). "Did Michael Jackson Compose 'Sonic The Hedgehog 3' Soundtrack? ". Retrieved December 5, 2009. ^ Traveller's Tales; Sonic Team (November 5, 1996). Sonic 3D Blast. Sega Genesis. Level/area: Credits. ^ "Digi-Log Conversation Sonic Adventure O. T. Side-A". Archived from the original on June 16, 2016. Retrieved November 13, 2017. ^ "Digi-Log Conversation Sonic Adventure O. Side-B". Retrieved November 13, 2017. ^ Four-Eyed Dragon (June 19, 2001). "Sonic Adventure 2". Archived from the original on January 2, 2006. Retrieved February 9, 2014. ^ "Sonic Heroes - Original Soundtrack". AllMusic. November 9, 2004. Archived from the original on January 15, 2017. Retrieved March 2, 2018. ^ " " セガモバ"で『シャドウ・ザ・ヘッジホッグ』のサントラCDがプレゼント！". Famitsu (in Japanese). February 21, 2006. Retrieved May 5, 2009. ^ T-bird (February 7, 2010). "Jun Senoue interview by T-bird (2010)". Sonic Retro. ^ T., Steve (April 2010). "True Blue". Future US (253): 14–17. ^ Hammond, Joe. "Game Music:: Sonic Generations Original Soundtrack -Blue Blur". Square Enix Music Online. Archived from the original on March 31, 2016. Retrieved September 29, 2017. ^ Gallagher, Mathew (June 7, 2018). "Jun Senoue lead composer on Sonic Team Racing". Video Game Music Online. Retrieved June 7, 2018. ^ Greening, Chris (December 5, 2015). "Tomoya Ohtani Interview: Sonic Music for a New Generation". Retrieved December 30, 2019. ^ Sonic Team (December 7, 2017). Sonic Forces. Nintendo Switch, PlayStation 4, Xbox One, and Windows. Level/area: Credits. ^ Leo, Jon (May 2, 2012). "Sound Byte: Meet the Composer - Richard Jacques". Retrieved December 30, 2019. ^ Sheffield, Brandon (June 16, 2008). "Staying In Tune: Richard Jacques On Game Music's Past, Present, And Future". Retrieved December 30, 2019. ^ Webster, Andrew (August 10, 2017). "Creating the old-school soundtrack of Sonic Mania". Retrieved December 30, 2019. ^ Sega (October 30, 2018). Team Sonic Racing OST - "Boo's House" (Music). Retrieved October 30, 2018. ^ " Sonic the Hedgehog ". Archived from the original on October 4, 2006. Retrieved September 29, 2006. ^ Frank, Allegra (July 6, 2017). "Sonic Forces recruits Hoobastank for its perfectly on-brand theme song". Retrieved December 30, 2019. ^ a b Owen, Luke (July 6, 2018). "The Sonic the Hedgehog Movie That Never Got Made". Retrieved December 13, 2018. ^ a b c d e f g h i Lee, Patrick (September 30, 2015). "A hedgehog for all seasons: Our guide to 20 manic years of Sonic cartoons". Retrieved October 30, 2019. ^ a b c d e Plant, Gaz (October 18, 2013). "Feature: A Supersonic History of Sonic Cartoons". Retrieved October 30, 2019. ^ GamesRadar_ US (April 23, 2008). "The absolute worst Sonic moments: Page 2". Retrieved October 1, 2015. ^ Bozon, Mark (February 28, 2007). "Sonic the Hedgehog – The Complete Series". Retrieved July 7, 2012. ^ a b Mackey, Bob (July 10, 2014). "On Saturday Mornings, Sonic the Hedgehog Turned Platforming into Pathos". USgamer. Retrieved October 30, 2019. ^ Gilbert, Henry (August 1, 2014). "15 esoteric game-to-anime adaptations worth discovering". Retrieved October 31, 2014. ^ Shepard, Chris (July 2, 2013). "Sonic the Hedgehog: The Movie DVD". Anime News Network. Retrieved March 27, 2013. ^ a b c Jones, Tim. "Sonic X". THEM Anime. Archived from the original on September 22, 2003. Retrieved April 6, 2014. Plant, Gaz (October 18, 2013). Retrieved October 30, 2019. The most recent Sonic cartoon to date, Sonic X took the series to Earth, and created one of the truest representations of the Sonic game canon ever committed to television. Jones, Tim. Retrieved April 6, 2014. Sonic X is a disappointment to the Sonic name, no better or worse than all the other crummy video game anime out there. Lee, Patrick (September 30, 2015). [Sonic X] was a painfully prolonged shaggy dog story that ran around in circles for 78 personality-deficient episodes. "アニメ『ソニックX』の制作発表会が開催！". March 18, 2003. Archived from the original on October 19, 2014. Retrieved April 28, 2014. ｢"ソニック"の魅力はそのスピード感とクールな雰囲気。アニメでもそれらは完全に再現されていて、もともとのゲームファンにも納得していただけるクオリティーになっています。 Zimmerman, Conrad (April 4, 2010). "Watch Sonic X on Hulu this Easter". This weekend, the entire first season of Sonic X, hailed by many as one of the worst series based on the blue speed demon ever to be televised. ^ Weiland, Jonah (May 23, 2005). "Archie Launches New 'Sonic X' Series". Comic Book Resources. Archived from the original on July 26, 2014. Retrieved June 22, 2014. ^ "Jetix Europe N. Announces Results for the Year Ended September 30, 2004" (PDF). Jetix Europe. December 8, 2004. Archived from the original (PDF) on July 24, 2014. Retrieved July 16, 2014. ^ Kellie (October 2, 2013). "Sonic Boom (Working Title) – A New Animated Series Coming Fall 2014". SEGA Blog. Archived from the original on October 4, 2013. Retrieved October 4, 2013. ^ a b Maiberg, Emanuel (October 5, 2014). "Sonic Boom TV Show Premieres November 8". Retrieved October 30, 2019. ^ Corriea, Alexa (February 6, 2014). "Why Sega handed Sonic over to Western studios and gave him a scarf". Retrieved February 6, 2014. ^ "Sonic Mania Adventures: Part 1". YouTube. March 30, 2018. Retrieved March 30, 2018. ^ Romano, Sal (March 16, 2018). "Sonic Mania Adventures animated shorts series announced". Gematsu. Archived from the original on March 16, 2018. Retrieved March 16, 2018. ^ Minotti, Mike (July 19, 2019). "Sonic and Tails will guest star on Cartoon Network show OK K. O.! ". Retrieved October 30, 2019. ^ Terada, Kenji; Matsubara, Norihiro (April 1992). " Sonic the Hedgehog: Chapter 1". Shogaku Yonensei (in Japanese). Shogakukan: 96–101. ^ a b Summer Of Sonic 2013 Live Part 3/5. The Sonic Show. August 4, 2013. Retrieved December 29, 2019. – via YouTube. Event occurs at 0:42:22. ^ a b c d Hogan, Patrick (July 24, 2017). "Saying Farewell To Three Decades of Weird Sonic the Hedgehog Comics". Retrieved December 29, 2019. ^ a b c d e f Sims, Chris (May 22, 2017). "How did Sonic the Hedgehog become America's longest-running comic? ". Retrieved December 29, 2019. ^ "Sonic the Hedgehog enter Book of World Records". Archie Comics. July 7, 2008. Archived from the original on September 12, 2008. Retrieved September 13, 2008. ^ Prell, Sam (February 16, 2018). "What the new Sonic the Hedgehog comic pulls from the blue blur's history, and what it leaves behind". Retrieved December 29, 2019. ^ GamesTM staff (August 28, 2009). "Paper With Attitude". GamesTM (87): 154–157. ^ Bui, Hoai-Tran (October 3, 2017). "Live-Action Sonic the Hedgehog Movie Is Speeding into Development". SlashFilm. Archived from the original on August 3, 2018. Retrieved May 17, 2018. ^ a b Siegel, Tatiana (June 10, 2014). " ' Sonic the Hedgehog' Movie in the Works at Sony". The Hollywood Reporter. Archived from the original on September 26, 2015. Retrieved February 10, 2016. ^ Loughrey, Clarisse (February 11, 2016). "Sonic the Hedgehog movie confirmed for 2018, will be 'a live-action and animation hybrid ' ". The Independent. Retrieved August 3, 2018. ^ a b Kit, Borys (October 31, 2016). " ' Deadpool' Director Shifts to Sony's 'Sonic the Hedgehog' Movie (Exclusive)". Archived from the original on November 1, 2016. Retrieved November 2, 2016. ^ Kit, Borys (June 21, 2017). " ' Sonic the Hedgehog' Movie Races to Paramount (Exclusive)". Archived from the original on October 3, 2017. Retrieved October 2, 2017. ^ Petski, Denise (April 30, 2019). " ' Sonic The Hedgehog' Trailer: First Look At Jim Carrey As Dr. Robotnik". Deadline. Retrieved October 13, 2019. ^ Sneider, Jeff (August 9, 2018). "Exclusive: 'Sonic the Hedgehog' Movie Adds MCU Veterans Adam Pally, Neal McDonough". Collider. Archived from the original on August 9, 2018. Retrieved August 10, 2018. ^ a b Schwartz, Terri (December 10, 2018). "Sonic The Hedgehog Movie First Look: Check Out the Exclusive Official Poster". Archived from the original on December 10, 2018. Retrieved December 10, 2018. ^ Webb, Kevin. "A 'Sonic the Hedgehog' movie is on the way, but fans think his new design looks awful". Business Insider. Archived from the original on December 11, 2018. Retrieved December 13, 2018. ^ Jackson, Gita (April 30, 2019). "The Internet Is Having A Hard Time With The Sonic The Hedgehog Trailer". Archived from the original on April 30, 2019. Retrieved April 30, 2019. ^ Molina, Brett (April 30, 2019). "The 'Sonic the Hedgehog' movie trailer is here, and fans have some issues with it". Retrieved April 30, 2019. ^ Stuart, Keith. "The Sonic the Hedgehog movie trailer is a 200mph slap in the face". The Guardian. Archived from the original on May 1, 2019. Retrieved May 1, 2019. ^ Stephen Lambrechts (May 1, 2019). "Sonic the Hedgehog trailer worse than being punched by Knuckles the Echidna, Sonic rolls his way into the uncanny valley". Techradar. Archived from the original on May 5, 2019. Retrieved May 5, 2019. ^ Carbone, Gina (October 27, 2019). "A Look At Sonic The Hedgehog's Rumored Redesign Has Movie Fans Optimistic". CinemaBlend. Retrieved October 28, 2019. ^ D’Alessandro, Anthony (August 29, 2018). " ' Top Gun: Maverick' Flies To Summer 2020 With 'A Quiet Place' Sequel & More: Paramount Release Date Changes". Deadline Hollywood. Archived from the original on August 29, 2018. Retrieved August 29, 2018. ^ Auty, Dan (May 24, 2019). "Sonic The Hedgehog Movie Delayed While Sonic Is Redesigned". Retrieved May 24, 2019. ^ " Sonic the Hedgehog Reviews". Retrieved February 4, 2011. ^ " Sonic the Hedgehog Genesis Reviews". Retrieved February 4, 2011. ^ " Sonic the Hedgehog 2 Reviews". Retrieved February 4, 2011. ^ " Sonic the Hedgehog CD Reviews". Retrieved February 4, 2011. ^ " Sonic & Knuckles Reviews". Retrieved February 4, 2011. ^ " Sonic Adventure DX Director's Cut Reviews". Retrieved February 4, 2011. ^ " Sonic Adventure Reviews". Retrieved February 4, 2011. ^ " Sonic Adventure 2 Reviews". Retrieved February 4, 2011. ^ " Sonic Adventure 2 Battle Reviews". Retrieved February 4, 2011. ^ " Sonic Advance Reviews". Retrieved February 4, 2011. ^ " Sonic Advance 2 Reviews". Retrieved February 4, 2011. ^ " Sonic Heroes Reviews". Retrieved February 4, 2011. ^ " Sonic Advance 3 Reviews". Retrieved February 4, 2011. ^ " Sonic Rush Reviews". Retrieved February 4, 2011. ^ " Sonic Rush Adventure Reviews". Retrieved February 4, 2011. ^ " Sonic Unleashed Reviews". Retrieved February 4, 2011. ^ " Sonic the Hedgehog 4: Episode 1 Reviews". Retrieved February 4, 2011. ^ " Sonic Colors Reviews". Retrieved February 4, 2011. ^ " Sonic Generations Reviews". Retrieved February 4, 2011. ^ " Sonic the Hedgehog 4: Episode II Reviews". Retrieved February 4, 2011. ^ " Sonic Lost World Reviews". Retrieved February 4, 2011. ^ "Sonic Mania". Retrieved October 14, 2017. ^ "Sonic Mania". Retrieved November 11, 2017. ^ "Sonic Forces for Xbox One Reviews". Retrieved November 15, 2017. ^ "Sonic Forces for PC Reviews". Retrieved November 15, 2017. ^ "Sonic Forces for PlayStation 4 Reviews". Retrieved November 15, 2017. ^ "Sonic Forces for Switch Reviews". Retrieved November 15, 2017. ^ "Top 100 Games of All Time". September 1996. pp. 63–64. ^ The News & Features Team (December 4, 2006). "The Top 25 Videogame Franchises". Archived from the original on December 28, 2011. Retrieved July 21, 2010. ^ Marigo, Valeria; Roberts, Drucilla J. ; Lee, Scott M. K. ; Tsukurov, Olga; Levi, Tatjana; Gastier, Julie M. ; Epstein, Douglas J. ; Gilbert, Debra J. ; Copeland, Neal G. ; Seidman, Christine E. ; Jenkins, Nancy A. ; Seidman, J. G. ; Mcmahon, Andrew P. ; Tabin, Cliff (July 1995). "Cloning, Expression, and Chromosomal Location of SHH and IHH: Two Human Homologues of the Drosophila Segment Polarity Gene Hedgehog". Genomics. 28 (1): 44–51. doi: 10. 1006/geno. 1995. 1104. PMID 7590746. ^ Arney, Kat. Herding Hemingway's Cats: Understanding how our genes work. Bloomsbury Sigma. ISBN 1472910044. ^ Alicia Ashby. "Why Sega doesn't care when Sonic sucks". Archived from the original on August 8, 2010. ^ Buchanan, Levi (February 20, 2009). Retrieved January 22, 2010. ^ Christopher Dring. "Sub-standard Sonics de-listed". MCV. ^ Sonic the Hedgehog GameTap Retrospective Pt. Event occurs at 1:21. ^ a b c Sonic the Hedgehog GameTap Retrospective (Alternative Compilation Upload). Event occurs at 12:40 (Sonic 1), 14:39 (Sonic 2), 18:40 (Sonic 3/Sonic & Knuckles). ^ Sonic the Hedgehog GameTap Retrospective Pt. Event occurs at 3:19. ^ Boutros, Daniel (August 4, 2006). "Sonic the Hedgehog 2". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. p. 5. Retrieved December 8, 2006. ^ "BUSINESS WIRE: SALES YEAR FOR SEGA'S GENESIS, GAME GEAR AND SEGA CD". Accessed via factiva. Business Wire. Archived from the original on October 8, 2011. Retrieved November 6, 2010. ^ Guinness World Records 2016 Gamer's Edition. Jim Pattison Group. 2015. p. 149. ISBN 978-1910561096. ^ Sonic the Hedgehog GameTap Retrospective Pt. 4/4. Event occurs at 1:39. ^ a b c d e "US Platinum Videogame Chart". The Magic Box. December 27, 2007. Retrieved August 3, 2008. ^ Daniel Boutros (August 4, 2006). "Sonic Adventure". Retrieved December 8, 2006. ^ a b "Sonic". Garaph (Japan). February 4, 2013. Retrieved April 13, 2012. ^ a b "ELSPA Sales Awards". Entertainment and Leisure Software Publishers Association. Archived from the original on February 13, 2010. Retrieved February 3, 2009. ^ "2003 Japan Charts". Geimin. Archived from the original on June 27, 2015. Retrieved April 13, 2012. ^ "Annual Report 2004". March 31, 2004. Retrieved June 11, 2017. ^ "SEGA SAMMY HOLDINGS ANNUAL REPORT 2006" (PDF). Retrieved November 27, 2017. ^ "Financial Results". May 25, 2005. Retrieved June 11, 2017. [ permanent dead link] ^ "Annual Report 2005". Retrieved June 11, 2017. ^ "Full Year Results Presentation" (PDF). May 16, 2006. Retrieved June 11, 2017. ^ Ben Parfitt (May 29, 2008). "Sonic rings mobile success". MCV. Retrieved May 29, 2008. ^ "Full Year Results" (PDF). Retrieved June 11, 2017. ^ "Financial Results" (PDF) (in Japanese). May 13, 2009. p. 7. Retrieved September 11, 2009. ^ a b "Appendix of Consolidated Financial Statements Year Ended March 31, 2010" (PDF). May 14, 2010. Retrieved April 13, 2012. ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2011" (PDF). May 13, 2011. p. 3. Retrieved April 13, 2012. ^ Tom Ivan (February 4, 2011). "Vanquish sells 820, 000 copies". Retrieved February 18, 2011. ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2012" (PDF). May 8, 2012. p. 6. Retrieved April 13, 2015. ^ Kuo, Li C. (May 10, 2013). "Sega Sammy posts fiscal net profit". joystiq. Retrieved May 18, 2013. ^ "FY Ended March 2014 Full Year Results Presentation" (PDF). May 12, 2014. p. 21. Retrieved July 18, 2014. ^ "FY Ended March 2015 Full Year Results Presentation" (PDF). March 31, 2015. Retrieved December 15, 2015. ^ a b Annual Report 2011 (PDF). 2011. p. 43. Retrieved December 8, 2019. ^ "London's Calling Mario & Sonic" (Press release). Sega/Nintendo. April 21, 2011. Retrieved April 21, 2011. ) ^ "Appendix of Consolidated Financial Statements: Year Ended March 31, 2012" (PDF). May 11, 2012. Retrieved May 17, 2012. ^ "Mario & Sonic at the Sochi 2014 Olympic Winter Games". Japan Game Sales Database. Retrieved October 15, 2018. ^ "Mario & Sonic at the Rio 2016 Olympic Games". Retrieved October 15, 2018. ^ "The 'Godfather' of Gaming is Back! ". Guinness World Records. May 2010. Archived from the original on May 25, 2010. Retrieved May 31, 2010. ^ Crecente, Brian (July 18, 2008). "Another Mario Sonic Collaboration in the Works? ". Retrieved July 30, 2008. ^ Ivan, Tom (February 5, 2010). "Sega Posts Decline In Nine Month Game Sales". Archived from the original on October 11, 2010. Retrieved April 20, 2010. ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2012" (PDF). Retrieved September 8, 2016. ^ "FY Ended March 2013 Full Year Results Presentation" (PDF). May 13, 2013. Retrieved September 8, 2016. ^ "FY Ended March 2014 Full Year Results Presentation" (PDF). Retrieved September 8, 2016. ^ "Appendix of Consolidated Financial Statements Year Ended March 31, 2015" (PDF). May 11, 2015. Retrieved September 8, 2016. ^ Sato. "Sonic Mania Reaches 1 Million In Worldwide Sales". Sliconera. Retrieved April 24, 2018. ^ "This Month in Gaming History". Vol. 12 no. 105. January 2002. p. 117. ^ Cifaldi, Frank (October 3, 2005). "Playing Catch-Up: Bubsy's Michael Berlyn". Retrieved November 17, 2019. ^ Edge staff (August 25, 2010). "Making Of: James Pond II – Robocod". Future Publishing. p. 2. Archived from the original on July 21, 2014. Retrieved January 24, 2019. Unfortunately, I pretty much forgot all that when working on James Pond 3, and I spent too much of the development time chasing after what Sonic had just achieved. ^ Kalata, Kurt (October 10, 2008). "Earthworm Jim". Retrieved October 11, 2014. ^ Ledford, Jon (September 6, 2013). "10 Worst Video Game Mascots". Arcade Sushi. ^ Joest, Mick. "Games No One Remembers: RADICAL REX". GameTyrant. ^ "From Rags to Riches: Way of the Warrior to Crash 3 ". No. 66. United States: Funco. pp. 18–19. ^ "Making Crash Bandicoot – part 1". All Things Andy Gavin. ^ Buchanan, Levi (December 2, 2008). "What Hath Sonic Wrought?, Vol. 4". IGN. ^ Hornshaw, Phil (June 24, 2016). "Gotta Go Fast: How Sonic the Hedgehog Transcended Video Games to Become an Icon". Complex. Retrieved November 17, 2019. ^ CNET Australia staff (August 14, 2008). "Walk of Game: Mario and Sonic get stars". CNET. Retrieved November 17, 2019. ^ Yarris, Lynn (November 5, 2005). "Sonic the Hedgehog and the Fate of Neural Stem Cells". Lawrence Berkeley National Laboratory. Retrieved June 23, 2006. ^ Plunkett, Luke (October 2, 2019). "Actual Space Mission Picks Sonic The Hedgehog As An Official Mascot". Retrieved October 2, 2019. ^ Geoghegan, Kev (February 8, 2013). "How Wreck-It Ralph recruited Sonic, Pac-Man and Bowser". BBC. Retrieved December 27, 2019. ^ Aguilar, Matthew (October 30, 2018). " ' Wreck-It Ralph 2': Sonic Explains Wi-Fi".. Retrieved December 27, 2019. ^ Riesman, Abraham (March 28, 2018). "Here Are All the References in Ready Player One". Vulture. Retrieved December 27, 2019. ^ a b Caty, McCarthy (August 17, 2017). "The People Who Never Gave up on Sonic: A Deep Dive Into the Most Curious (and Passionate) Fandom on the Internet". Retrieved November 22, 2019. ^ Neltz, András (June 20, 2013). "There's a New Sonic Out on PC. It's a Fangame and It Looks Amazing". Archived from the original on April 19, 2014. Retrieved May 11, 2014. ^ Fingas, Jon (August 16, 2015). " ' Sonic the Hedgehog' tribute games reflect a mascot's fall from grace". Archived from the original on August 20, 2015. Retrieved June 5, 2018. ^ Frank, Allegra (September 25, 2017). "Sonic Forces' Custom Hero mode might not be the wish fulfillment you want". Retrieved December 27, 2019. ^ Gerardi, Matt (November 10, 2017). "John Carpenter loves Sonic The Hedgehog, even the crappy one where he's a werewolf". Retrieved November 22, 2019. ^ Greg Edwards (October 6, 2006). "GameSpy: Sonic the Horndog - Page 2". Archived from the original on May 26, 2012. ^ Johnson, Dwayne [@TheRock] (December 14, 2019). "So crazy I used to love playing Sonic in college. Many moons later this... life can be so damn wildly unpredictable and surreal at times" (Tweet) – via Twitter. ^ Knoop, Joseph (March 9, 2019). "Sonic the Hedgehog live-action memes are so hot right now". The Daily Dot. Retrieved November 3, 2019. ^ a b Frank, Allegra (January 11, 2018). "Sonic the Hedgehog Twitter takes on Ugandan Knuckles in the best way". Retrieved November 2, 2019. ^ Good, Owen S. (November 26, 2017). "Sonic Forces pays tribute to Sanic Hegehog meme". Retrieved November 2, 2019. ^ Macgregor, Jody (November 27, 2017). "Now you can get a "Sanic" T-shirt in Sonic Forces for some reason". PC Gamer. Retrieved November 2, 2019. ^ Webster, Andrew (June 23, 2016). "Talking to the man behind Sonic the Hedgehog's incredible Twitter". Retrieved November 25, 2017. ^ Glagoski, Peter (November 25, 2017). "Get your Sanic on in Sonic Forces with some free DLC". Retrieved November 25, 2017. ^ a b Hathaway, Jay (January 11, 2018). "How Ugandan Knuckles turned VRChat into a total trollfest". Retrieved January 13, 2018. ^ MacGregor, Collin (January 9, 2018). "Controversial 'Ugandan Knuckles' Meme Has Infested VRChat".. Retrieved January 13, 2018. ^ Tamburro, Paul (January 8, 2018). "Creator of VRChat's 'Ugandan Knuckles' Meme Regrets His Decision". GameRevolution. Retrieved January 13, 2018. External links Official website The History of Sonic video by GameSpot.
Countdown to Sonic movie: 9 days This message will self destruct in approximately 216 hours. Sonics Bizarre Adventure. Plot twist: that guy got scared cuz sonic was disgusting. This sir, will melt the strongest of man's heart.
Okay, the Jeremy as Zordon thing caught me off guard, and I had to rewind and laugh at it again
SONIC DX. Sonic the hedgehog movie in hindi. Sega 2000:Do bad game with good music Sega 2019:it's free real estate. Hey guys.👋🏾. Movie sonic the hedgehog figure. Sonic the hedgehog movie comparison. “I liked the old design better” -Literally no one.
Sonic the hedgehog movie poster.
Movie sonic the hedgehog picture
Carey was my 2nd biggest concern about the sonic movie after the initial sonic design debacle. he used to be a 20M per movie guy at one point, then disappeared to count his money and returned full TDS. He needs to do the smooth criminal. Looks better now 🤔. Movie sonic the hedgehog evil. The robots do look like touch. Person: how are you not dead Sonic: I have no idea Lol 😂. Its not true that Michael Jacksons music can't be heard in Sonic 3, at least Carnival Night Zone and the ending theme are both composed by him, possibly even more.
Just realized that the guy who voiced the ice cream vendor and Professor Pickle is the same guy who voices knuckles but i thought it was Markiplier at first xD.